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Stepmint

Walk to earn rewards and get paid to walk every step
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Problem
Users might lack motivation to stay active and exercise regularly.
Existing reward systems for physical activity might not provide tangible or meaningful incentives.
Difficulty in monetizing fitness efforts or converting steps into financial rewards.
Solution
Mobile app platform that connects physical activity with monetary rewards.
Users can earn real crypto rewards by simply walking or exercising.
Integrates fitness and wealth through Web 3.0 technology to provide tangible rewards for users' physical activity.
Customers
Individuals looking to stay motivated to exercise through monetary incentives.
Health enthusiasts, fitness trackers, and individuals interested in earning rewards for their physical activity.
Unique Features
Integration of fitness tracking with cryptocurrency rewards.
Innovative use of Web 3.0 technology to link health and wealth.
Providing real financial incentives for everyday physical activities like walking.
User Comments
Innovative concept that motivates me to move more.
Love the idea of earning crypto while improving my health.
Great way to turn healthy habits into financial rewards.
Excited to see the impact on my fitness routine and earnings.
Engaging platform that makes staying active rewarding.
Traction
Growing user base with positive reviews and feedback.
Increased engagement and activity levels among existing users.
Expanding features and partnerships for enhanced user experience.
Market Size
The global fitness app market is projected to reach approximately $15.6 billion by 2027.
Increased focus on health and wellness driving the demand for innovative fitness solutions.
Problem
Users typically do not get rewarded for answering surveys
Drawbacks: lack of motivation to participate, no incentives for sharing insights
Solution
Web3 survey marketplace platform
Users can earn rewards by sharing their insights through answering surveys funded by businesses
Core Features: Earn rewards in crypto or other forms, help shape the future of market research
Customers
People looking to earn rewards by sharing their insights through answering surveys
Unique Features
Rewarding users for sharing insights through surveys in the Web3 environment
User Comments
Easy way to earn rewards for sharing opinions
Great platform that values users' insights
Love getting paid in crypto for answering surveys
Exciting opportunity to earn rewards while shaping market research
Convenient and user-friendly platform for survey participation
Traction
Growing user base with positive feedback
Increasing number of surveys and rewards offered
Expanding use of crypto rewards for user participation
Market Size
$80 billion market size of the global market research industry in 2021

Tap to Earn Game

Earn rewards with every tap – gaming made easy
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Problem
Users engaging with complex mobile games can face several challenges, such as steep learning curves, intricate mechanics, and high time commitments. complex mobile games
Solution
A mobile game that allows players to earn rewards with simple taps. Players can engage in straightforward fun and earning opportunities without the need for complex mechanics. earn rewards with simple taps
Customers
Casual gamers, reward seekers, and individuals looking for simple and engaging mobile entertainment. These users may range in age from teens to adults and exhibit behavior such as frequent mobile gaming and interest in reward-based applications.
Unique Features
The simplicity and directness of earning rewards with just taps, no complex mechanics involved.
User Comments
The game is easy to understand and play.
Users enjoy the immediate gratification of earning rewards.
The game could benefit from more diverse content and updates.
Some players desire more challenging elements.
It's a great way to pass the time casually.
Traction
The product's traction details are currently limited, but it is available on ProductHunt, indicating it may be in the early stages of user acquisition.
Market Size
The global mobile gaming market was valued at $68.5 billion in 2019 and continues to grow, driven by casual games and in-app purchases.

5H1VA Crypto - Earn Rewards

Earn 5H1VA Coins by playing games, watching videos & Farming
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Problem
Users want to earn rewards through engaging activities like gaming or content consumption, but they struggle to find platforms that offer reliable and consistent reward systems for such activities. The drawback is that users often participate in platforms where they either do not receive adequate compensation or the tasks become monotonous and unrewarding.
Solution
A platform that allows users to earn 5H1VA Coins by playing games, watching videos, and farming. Users can engage in various tap tasks and activities to accumulate rewards, making the experience enjoyable and rewarding.
Customers
Casual gamers, individuals interested in passive income, and cryptocurrency enthusiasts who are looking to earn rewards through interactive activities and games.
Unique Features
The platform integrates gaming, video watching, and farming tasks into a single reward system, making it a comprehensive and entertaining way for users to earn cryptocurrency rewards.
User Comments
Users find the platform enjoyable and rewarding.
The earning process is fun and engaging.
There is a strong sense of community among users.
Some users wish for more game variety.
The platform's utility for cryptocurrency enthusiasts is appreciated.
Traction
Still in its early stages with a focus on building a community of users who enjoy engaging tasks for rewards. Specific user numbers and financial metrics are not detailed, suggesting it's an emerging platform without extensive data available.
Market Size
The market for apps that offer rewards for engaging activities is part of the larger mobile gaming and rewards market, expected to reach approximately $18.4 billion by 2025.

Walking Games: Explora

Gamified step tracker app, get motivated to walk every day
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Problem
Tech users often engage in sedentary lifestyles, leading to insufficient physical activity and potential health issues. The main drawbacks are the lack of motivation and engaging methods to incorporate regular walking into their daily routines.
Solution
The product is a gamified step tracker app. It uses a 'Duolingo' style approach to motivate users to walk more through daily reminders and engaging activities. Users can track their steps, set walking goals, and enjoy a gamified experience that makes physical activity more fun and consistent. The core features are to motivate users to walk daily using gamification techniques.
Customers
The most likely users are tech-savvy individuals, often working in sedentary jobs, who are looking to incorporate more physical activity into their daily lives. The primary user persona are tech professionals.
Unique Features
The 'Duolingo-like' gamification approach makes it unique, turning a usually mundane activity into an engaging game, which helps users stay committed to their fitness goals.
User Comments
Users generally appreciate the gamification aspect.
Many find it motivates them to walk more.
Some enjoy competing with friends.
Notable increase in daily steps among active users.
Easy-to-use interface and enjoyable UX.
Traction
200k downloads, regular updates with new features. Founders actively engaged with the community for feedback.
Market Size
The global mobile health app market size is projected to reach $111 billion by 2025

Walk City App

A free walking app. Help users to earn money by walking.
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Problem
The current situation for users is using traditional pedometers or fitness tracking apps to count steps, which often lack incentives beyond personal fitness tracking.
Lack of monetary incentives is a drawback with these traditional fitness tracking solutions.
Solution
A mobile app that acts as a step counter and earning platform, allowing users to redeem their steps for gift cards.
Users can engage with a smart pedometer in a private and safe way while achieving set targets.
Customers
Fitness enthusiasts, tech-savvy individuals aged between 18-40, who are motivated by earning rewards.
They enjoy using technology for health improvement and seek additional incentives for their activities.
Unique Features
The unique feature of Walk City is its ability to convert steps into monetary value in the form of gift cards.
It offers a combination of smart pedometer technology with an incentivized earning system.
User Comments
Users appreciate the incentive-based step tracking concept.
Many find the app motivating for daily physical activity.
Some users reported concerns about the accuracy of step counting.
The app's design and interface are well-received.
A few suggest more gift card options for wider appeal.
Traction
The Walk City app is newly launched and gaining traction in fitness and reward-based app communities.
Exact user numbers or revenue details were not available, indicating it's possibly at an early growth stage.
Market Size
The global fitness app market was valued at $4.4 billion in 2020 and is expected to grow significantly.
Problem
Current situation: Users use complex fitness apps with multiple features to track their steps.
Drawbacks: Overwhelming interfaces that can distract from the primary goal of simply tracking steps.
Solution
Product form: Mobile app
What users can do: Users can track steps accurately and simply without unnecessary features.
Examples: Count daily steps, monitor walking habits, and set activity goals.
Customers
Health enthusiasts, fitness beginners, and people of all ages who are looking to adopt healthy habits and require a simple tool for step tracking.
Unique Features
Simplified user interface with no distractions.
Focus on building long-term healthy habits rather than instant gratification.
Reliable step-counting functionality without additional complex features.
User Comments
The app is praised for its simplicity and ease of use.
Users appreciate the focus on long-term habit building rather than short-term metrics.
Some suggest additional features could enhance the experience (without overcomplicating).
Reliability and accuracy of step counting are highlighted positively.
The design is seen as clean and effective for its purpose.
Traction
The app conceptualized for those wanting a no-fuss approach to tracking daily activity.
The number of users or financial metrics isn't specified on ProductHunt.
Market Size
The global fitness app market was valued at $4.4 billion in 2020, projected to grow with the increasing focus on health and wellness.

Earn Hire Crypto

Search jobs to earn crypto currency.
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Problem
Job seekers face difficulties finding jobs that offer cryptocurrency as a form of payment. Traditional job platforms do not typically support cryptocurrencies, and users may find it challenging to search for and apply to positions with crypto payments. Finding jobs that offer cryptocurrency is a significant drawback.
Solution
A job platform that allows users to search for jobs paying in cryptocurrency, specifically MATIC on the Polygon network. Users can search jobs to earn cryptocurrency and accumulate reward points that can be withdrawn in MATIC.
Customers
Freelancers, remote workers, and tech-savvy job seekers interested in earning cryptocurrency as compensation, aged 20-40, who are comfortable with cryptocurrency transactions and Polygon network.
Unique Features
The platform rewards users for every job application and review, allowing them to cash out their earnings in a specific cryptocurrency (MATIC). Unlike traditional job boards, it integrates cryptocurrency rewards and payments.
User Comments
Users appreciate the platform's innovative approach to integrating cryptocurrency with job searching.
Some find the reward system for applications and reviews compelling.
Users mention the ease of cashing out rewards in MATIC as a benefit.
A few users express concerns about the limited number of job opportunities available.
Several users comment on the security and simplicity of the platform.
Traction
The product is newly launched with increasing interest in crypto-based job markets. Exact numbers on user base and revenue are not provided, suggesting early-stage traction.
Market Size
The global online job market is substantial. The freelance market alone was valued at $3.39 billion in 2020, and it continues to grow, especially with increasing adoption of cryptocurrency payment options.

Kali Curated

Earn Rewards with Every Step
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Problem
Users earn rewards through traditional loyalty programs focused on purchases, facing earning points only through purchases and redeeming for non-healthy rewards.
Solution
A mobile app/platform where users earn points via physical activity (steps) and redeem them in a health-focused marketplace, e.g., exchanging steps for discounts on wellness products.
Customers
Health enthusiasts and fitness-focused millennials/Gen Z who track daily activity and prefer wellness-oriented rewards.
Unique Features
Combines step-tracking with a curated marketplace exclusively offering health/wellness products, incentivizing physical activity through tangible rewards.
User Comments
Users appreciate converting steps into meaningful rewards
Some desire more redemption options
Positive feedback on health-centric partner brands
Criticism about limited geographic availability
Requests for integration with more fitness trackers
Traction
Launched on ProductHunt in 2024, details on users/revenue unspecified. Partnered with 50+ wellness brands for rewards.
Market Size
The global fitness app market, valued at $1.5 billion in 2023, supports Kali’s health-reward model (Statista, 2023).
Problem
Users struggle to consistently save or invest money due to lack of motivation or direct association with personal goals. The old situation involves conventional investment strategies that do not utilize day-to-day lifestyle activities to motivate users, like consistent saving or investing money.
Solution
StepsInvesting offers a mobile app that allows users to link their daily physical activity to their investment habits. Set specific rates (e.g., $1 for every 1,000 steps) to automatically invest money based on daily step count. Users can manage and track investments tied to their fitness activity through the app, seamlessly blending financial growth with personal health.
Customers
The primary users of StepsInvesting are health-conscious individuals, tech-savvy savers, financial beginners, and anyone looking to integrate wellness with wealth. These users are likely from younger and middle-aged demographics who enjoy modern technology solutions for managing their finances and health. Target customer includes fitness enthusiasts who also have an interest in financial growth. Health-conscious individuals and financial beginners.
Unique Features
The unique aspect of StepsInvesting is the integration of physical activity with financial investments. This approach incentivizes users to be more active by directly impacting their financial growth. Linking daily steps with monetary investments creates a compelling motivation for users to maintain both physical and financial health.
User Comments
Interactive and motivating.
Simplifies investing.
Great for fitness enthusiasts.
Innovative way to save.
Needs more customization options.
Traction
Launched recently on ProductHunt, accumulating over 500 users within the first month. Gaining traction via social media endorsements and partnerships with fitness apps.
Market Size
The global digital health market is projected to reach around $640 billion by 2026. Given this, there is a significant potential market for digital financial solutions that integrate health metrics.