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5H1VA Crypto - Earn Rewards
 
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5H1VA Crypto - Earn Rewards

Earn 5H1VA Coins by playing games, watching videos & Farming
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Problem
Users want to earn rewards through engaging activities like gaming or content consumption, but they struggle to find platforms that offer reliable and consistent reward systems for such activities. The drawback is that users often participate in platforms where they either do not receive adequate compensation or the tasks become monotonous and unrewarding.
Solution
A platform that allows users to earn 5H1VA Coins by playing games, watching videos, and farming. Users can engage in various tap tasks and activities to accumulate rewards, making the experience enjoyable and rewarding.
Customers
Casual gamers, individuals interested in passive income, and cryptocurrency enthusiasts who are looking to earn rewards through interactive activities and games.
Unique Features
The platform integrates gaming, video watching, and farming tasks into a single reward system, making it a comprehensive and entertaining way for users to earn cryptocurrency rewards.
User Comments
Users find the platform enjoyable and rewarding.
The earning process is fun and engaging.
There is a strong sense of community among users.
Some users wish for more game variety.
The platform's utility for cryptocurrency enthusiasts is appreciated.
Traction
Still in its early stages with a focus on building a community of users who enjoy engaging tasks for rewards. Specific user numbers and financial metrics are not detailed, suggesting it's an emerging platform without extensive data available.
Market Size
The market for apps that offer rewards for engaging activities is part of the larger mobile gaming and rewards market, expected to reach approximately $18.4 billion by 2025.

Tap to Earn Game Development

Earn as you play revolutionizing gaming with rewards
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Problem
Players often spend time playing games without earning any rewards or benefits for their time and effort.
Solution
A platform for developing tap-to-earn games where players can earn rewards while playing.
Players can earn rewards just by playing games, making the gaming experience more rewarding and engaging.
Customers
Game developers and entrepreneurs looking to create fun, engaging games with built-in monetization features.
Unique Features
Players can earn rewards by simply playing games, creating a more engaging gaming experience with built-in monetization features.
User Comments
Exciting concept, looking forward to trying it out!
This will change the way we perceive and engage with games!
Finally, a way to earn while playing games.
Great opportunity for game developers to monetize their games.
Hope to see more games implementing this feature.
Traction
The product has gained significant traction in the gaming industry with a growing user base.
Market Size
The global online gaming market size was valued at approximately $180 billion in 2021, and it is projected to reach $287 billion by 2026.

Apple Watch Games

List of Apple watch games, since App Store never updates
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Problem
Users of the Apple Watch struggle to discover new games due to the App Store's lack of updates, leading to a stagnant selection of same games being showcased repeatedly.
Solution
This product is an online directory listing good Apple Watch games to facilitate easier discovery, addressing the issue of the App Store's infrequent updates.
Customers
Apple Watch users interested in gaming and looking for new games to play on their device.
Unique Features
A comprehensive and regularly updated directory specifically for Apple Watch games.
User Comments
Positive feedback on the idea of a dedicated games directory for Apple Watch.
Appreciation for addressing the discovery problem within the App Store.
Interest in the range and quality of games listed.
Requests for more categories or filters to enhance searchability.
Suggestions for community features, such as rating or reviews.
Market Size
The wearable technology market, including smartwatches, is expected to reach a value of $54 billion by 2023, indicating a significant potential market for Apple Watch games and related directories.

Tap to Earn Game

Earn rewards with every tap – gaming made easy
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Problem
Users engaging with complex mobile games can face several challenges, such as steep learning curves, intricate mechanics, and high time commitments. complex mobile games
Solution
A mobile game that allows players to earn rewards with simple taps. Players can engage in straightforward fun and earning opportunities without the need for complex mechanics. earn rewards with simple taps
Customers
Casual gamers, reward seekers, and individuals looking for simple and engaging mobile entertainment. These users may range in age from teens to adults and exhibit behavior such as frequent mobile gaming and interest in reward-based applications.
Unique Features
The simplicity and directness of earning rewards with just taps, no complex mechanics involved.
User Comments
The game is easy to understand and play.
Users enjoy the immediate gratification of earning rewards.
The game could benefit from more diverse content and updates.
Some players desire more challenging elements.
It's a great way to pass the time casually.
Traction
The product's traction details are currently limited, but it is available on ProductHunt, indicating it may be in the early stages of user acquisition.
Market Size
The global mobile gaming market was valued at $68.5 billion in 2019 and continues to grow, driven by casual games and in-app purchases.

Pals Play Games

Find the perfect game to play with your friends
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Problem
Users struggle to find suitable cooperative games to play with friends, whether online or locally.
Solution
A platform where users can input their group's platforms and player count to receive a custom list of cooperative games everyone can enjoy together.
Customers
Gamers who enjoy playing co-op games with friends, both online and in local multiplayer settings.
Unique Features
Pals Play Games offers a personalized list of co-op games based on the group's platforms and player count, making the game selection process convenient and tailored to the group's preferences.
Market Size
In 2020, the global video game market was valued at $159.3 billion and is expected to reach $200 billion by 2023.

BGGRID, board game collection & plays.

Board games collections & community plays
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Problem
Users currently manage their board game collections manually or with basic spreadsheets, leading to issues such as lack of centralized tracking and difficulty in discovering new games or connecting with fellow enthusiasts.
lack of centralized tracking
difficulty in discovering new games or connecting with fellow enthusiasts
Solution
A platform or app that allows users to efficiently manage and keep track of their board game collections and plays.
keep track of your board game collection and plays
discover new games and find people to play with
Customers
Board game enthusiasts and collectors
Adults aged 20-45 with an interest in board games
Individuals active in the gaming community
Social players seeking new games and fellow gamers
Unique Features
Integration of collection management and social discovery
Community feature to find people to play with
Explore new games based on user interest and collection
User Comments
Users find it fun and helpful for managing their collections.
Appreciation for the social aspect and discovering new friends.
Some suggest improvements on the user interface.
Overall positive reception towards the concept.
Interest in more detailed statistics and analytics.
Traction
The ProductHunt launch indicates new interest and a potential user base growth.
Traction details on financials or number of users are not provided.
Feedback and comments might lead to future feature enhancements.
Market Size
The global board games market was valued at $13.1 billion in 2022 with a projected growth of 13.9% CAGR from 2023 to 2030.

BGGRID - board game collections & plays

BGGRID, keep track of your board game collection and plays
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Problem
Currently, users may struggle to keep track of their board game collections and the number of plays they've experienced. Alongside this, discovering new games and finding others to play with may be challenging. The old solution may involve manual tracking methods, such as spreadsheets or paper lists, which can be time-consuming and prone to errors. manually tracking board game collections and plays.
Solution
A platform that allows users to keep track of their board game collections and plays, discover new games, and connect with others for gameplay. Users can manage game libraries, record game statistics, and find optimal gaming companions. This can simplify organization and enhance social interaction among board gamers.
Customers
Board game enthusiasts who enjoy collecting, tracking, and playing various board games. Demographics include all ages, but predominantly adults and young adults who are active in the gaming community. User behaviors involve frequent game nights, game collection, and active engagement with other board gamers.
Unique Features
BGGRID's emphasis on both tracking physical game metrics and engaging with the gaming community. It offers features for discovering new games and planning gaming events, making it not just a library tool but a community platform.
User Comments
Users appreciate the organizational features for game tracking.
The platform is relatively easy to use and intuitive.
Users enjoy the discovery feature for new games.
Some users find the community engagement option valuable.
A few users mentioned that they'd like more personalization options.
Traction
BGGRID's traction is currently focused on gaining user engagement through its platform. It is noted for its recent launch on ProductHunt, aiming to grow its user base and expand its functionality based on user feedback.
Market Size
The global board games market was valued at $13.1 billion in 2019 and is anticipated to grow at a compound annual growth rate (CAGR) of 13% from 2020 to 2027.

Non-Video Game Based eSports

Exploring eSports beyond video games
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Problem
Users face limitations in the eSports industry, primarily dominated by video games, leading to untapped potential and lack of diversity.
Solution
Platform focusing on non-video game-based eSports to explore new opportunities beyond traditional gaming competitions.
Diversify the eSports industry by introducing sports other than video games, promoting innovations and new formats in competitions.
Customers
Individuals interested in eSports beyond traditional video games, sports enthusiasts looking for non-conventional competitive gaming experiences.
Unique Features
Focuses on exploring eSports beyond video games, creating new opportunities and formats for competitive sports.
Promotes diversity and innovation in the eSports industry by incorporating non-traditional sports into the competitive gaming landscape.
User Comments
Innovative approach to expand the scope of eSports beyond traditional video games.
Excitement about the potential for new competitive formats and opportunities in the non-video game-based eSports sector.
Positive reception towards reshaping the narrative and increasing diversity in the industry.
Interest in exploring untapped potential and evolving the future of sports in eSports.
Hope for a more inclusive and varied competitive gaming environment.
Traction
The product has gained significant interest with a growing user base actively engaging in the exploration of non-video game-based eSports.
Positive feedback and engagement from users indicate a promising trajectory for the platform.
Increasing traction in the eSports community with a focus on diversifying competitive gaming experiences.
Market Size
The global eSports market is valued at approximately $1.08 billion in 2021, with a projected growth to $1.62 billion by 2024.

Free Play Online Games

Play 20,000+ Free Online Games Instantly (No Downloads)
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Problem
Users struggle to access a wide variety of games without downloads or registration, leading to inconvenience and limited instant gaming options.
Solution
A web-based gaming platform where users can play 20,000+ free online games instantly without downloads or registration, including multiplayer, retro arcades, and HTML5 puzzles on any device.
Customers
Casual gamers, people seeking quick entertainment during breaks, and multi-device users (PC/mobile) wanting hassle-free access.
Unique Features
No-installation gameplay, daily updates, cross-device compatibility, and a vast library spanning multiple genres (retro, puzzles, multiplayer).
User Comments
Easy access without sign-ups
Huge game variety
Works smoothly on mobile
Daily new games keep it fresh
No ads interrupting gameplay
Traction
Launched on ProductHunt (date unspecified), supports HTML5 games, updated daily, and promotes instant play across devices. Traction metrics (users, revenue) unspecified in provided data.
Market Size
The global online gaming market was valued at $23.56 billion in 2023, driven by demand for instant, accessible entertainment (Statista, 2023).

Terminus Coin Drop

Earn tokens by playing in our Telegram bot.
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Problem
Users need a way to earn rewards and engage with a Telegram game. Current solutions lack interactive and rewarding gameplay experiences.
Solution
A Telegram game that allows users to earn tokens by playing. Users can earn coins by tapping, upgrade with boosts, complete tasks, collect rewards, invite friends, and compete in leaderboards.
Customers
Individuals looking to earn rewards through gameplay and engage with friends on Telegram.
Unique Features
Play-to-earn game mechanics
Rewarding users with tokens for gameplay actions
Boosts for upgrading gameplay experience
Task completion for additional rewards
Weekly leaderboards for competition
User Comments
Fun and engaging gameplay experience
Love earning rewards while playing
Leaderboards add a competitive element
Great way to interact with friends on Telegram
Exciting to upgrade with boosts
Traction
Growing user base with increasing engagement
Positive feedback on social media platforms
Regular updates and new features introduced
Active community participation in weekly leaderboards
Market Size
The global play-to-earn gaming market is estimated to reach $13 billion by 2025 as the trend of earning while playing games gains popularity among users worldwide.