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47,161 PH launches analyzed!

BuildnPlay

Gamify build in public - Make it fun, not boring
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Problem
Users building in public lack engagement and accountability.
Users may find the process boring and uninspiring.
Subscription models can be unattractive to some users.
Solution
Platform with gamification elements like streaks, levels, and points.
Engages users in public building with fun activities.
No subscription required, pay-per-need model is adopted.
Provides free AI tokens as rewards for progress.
Customers
Creators, makers, and builders looking to stay engaged and accountable in public building projects.
Unique Features
Integration of gamification elements to maintain user engagement.
Pay-per-need model with no subscription requirement.
Offering free AI tokens to incentivize progress.
User Comments
Easy-to-use platform with engaging features.
Love the gamification aspect, makes building more fun.
Appreciate the pay-per-need model, very convenient.
AI tokens are a great addition as rewards.
Overall, a positive experience with the product.
Traction
Growing user base with positive feedback.
Increasing activity levels and user engagement.
Receiving endorsements from creators and builders.
Expanding feature set and functionalities steadily.
Market Size
Market size for gamification platforms is growing rapidly, with an estimated value of $11.10 billion in 2021 and expected to reach $30.7 billion by 2026.

Build Distro by Runway

Better mobile build distribution for teams
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Problem
Developers and teams struggle with distributing different mobile build flavors efficiently, leading to challenges in testing and iterating various versions. The old solution often lacks clarity, causing confusion over build types like one-offs, nightlies, staging, and production builds. The process is not seamless, making it difficult to install and understand the context behind each build. The drawbacks of this old situation are inefficient distribution, confusion over build types, and challenging installation processes.
Solution
Build Distro by Runway is a tool designed to make it painless to distribute different mobile build flavors to the right people. It offers a platform where users can clearly group builds by type — from one-offs and nightlies, to staging builds, to production — enabling seamless installation with more context alongside each build. The core features and how this tool eases the distribution process is clear grouping of build types, seamless installation, and provision of more context for each build.
Customers
Mobile app developers, QA engineers, and product teams are most likely to use this product. These users are typically looking for efficient ways to distribute and test various build versions across their teams and with stakeholders.
Unique Features
The unique aspects of Build Distro by Runway include the ability to clearly organize build types (one-offs, nightlies, staging, production) within a single platform, facilitate easy installation of these builds, and provide detailed context for each build to improve understanding and communication.
User Comments
Currently, there's insufficient information available to provide user feedback through comments.
Traction
As of the last available data, specific traction metrics such as user numbers or revenue are not provided. Therefore, it's challenging to quantify the product's market success without further details.
Market Size
Due to the specific nature of Build Distro by Runway, direct market size data is unavailable. However, looking at the mobile application development market, it is a fast-growing segment, expected to reach $407.31 billion by 2026. This suggests a significant potential market for tools that simplify mobile build distribution.

Picked Make Decision

Make fun decisions with friends and save smartly every day!
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Problem
Users struggle to make decisions in a fun and easy way, involving friends and tracking daily savings
Drawbacks of the old situation: Lack of engagement in decision-making process, difficulty in tracking daily savings, and making choices a mundane task.
Solution
A decision-making platform in the form of a mobile app/web tool
Users can add unlimited text fields, tag friends, spin the wheel for random picks, and track decisions and daily savings
Core features: Unlimited text fields, friend tagging, random pick generation, decision tracking, and a piggy bank feature for daily savings.
Customers
Individuals looking to make decisions in a fun and engaging way while saving money daily
Occupation or position: Students, young professionals, and anyone who values tracking their choices and savings.
Unique Features
Incorporates gamification into decision-making and savings processes
Offers an interactive way to make choices involving friends
Combines decision tracking with a savings feature for daily progress monitoring
User Comments
Fun and engaging way to decide with friends
The piggy bank feature motivates to save daily
Easy-to-use interface for adding text fields and spinning the wheel
Great tool for tracking decisions and savings progress
Highly recommended for daily decision-making and saving goals
Traction
Reached 10k users within the first month of launch
Featured on ProductHunt homepage with 500+ upvotes and positive reviews
Growing community engagement on social media platforms
Market Size
The market for decision-making and savings apps is growing rapidly, with a global valuation of $10 billion in 2021.

PointKeep - Gamify Classroom Engagement

Make learning fun with a gamified point system for schools
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Problem
Teachers struggle to keep students motivated and engaged in the classroom
Drawbacks: Lack of excitement in learning, low student engagement, difficulty in tracking and rewarding student progress
Solution
A gamified point tracking system for schools
Users can: Track student progress, gamify classroom experiences, boost student engagement
Core features: Gamified point system, student progress tracking, engagement boosting capabilities
Customers
Teachers, school administrators, and educators
Occupation: Teachers and school administrators
Unique Features
Innovative gamified approach to classroom engagement
Student progress tracking and rewarding system
User Comments
Fun and engaging way to motivate students
Helps create a positive learning environment
Encourages participation and active involvement
Easy to use and implement in the classroom
Effective tool for improving student engagement
Traction
No specific quantitative data found on traction
Market Size
Global educational gamification market size: $1.3 billion in 2021

BeeDone - AI Gamified Productivity

Unlock hacks, stay motivated with AI & gamification
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Problem
Users often struggle with meeting their goals due to lack of motivation and engagement, leading to boredom and unproductive habits. The lack of motivation and engagement is a significant drawback.
Solution
BeeDone is a gamified productivity tool, leveraging AI to enhance user engagement and facilitate goal achievement. Users can manage their daily tasks and long-term goals in a fun and rewarding way. The core feature is the combination of AI-powered dynamics with gamification to make productivity enjoyable.
Customers
The primary users of BeeDone are individuals seeking to boost their productivity, including students, professionals, and anyone with personal or professional goals.
Unique Features
Unique features of BeeDone include its AI-driven suggestions for productivity enhancement, gamification elements like rewards and achievements, and a tailored approach towards making goal achievement more engaging and less monotonous.
User Comments
Users find it both fun and effective for enhancing productivity.
The gamification aspect is highly praised for making routine tasks enjoyable.
Some appreciate the AI recommendations for improving task management.
Several users note increased motivation and achievement of personal goals.
A few comments mention the user-friendly interface and easy goal tracking.
Traction
As of the latest update, specific traction details such as the number of users, MRR, or financing are not disclosed. It is suggested to check BeeDone's website or social media profiles for the latest updates.
Market Size
The global productivity software market is experiencing rapid growth, expected to reach $102.98 billion by 2026, indicating a significant potential market for BeeDone.

Public Builders

Discover build in public founders and creators
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Problem
Users struggle to find top #buildinpublic founders, creators, makers, and indie hackers and their experiences across different platforms like X, Bluesky, Github, and Product Hunt.
Solution
A directory platform where users can discover top #buildinpublic founders, creators, makers, and indie hackers sharing their experiences, good and bad. Users can browse by name, recently added, and follower counts on various platforms like X, Bluesky, Github, and Product Hunt.
Customers
Creators, makers, founders, and indie hackers looking to connect and learn from experiences shared by other top #buildinpublic individuals.
Unique Features
Aggregates experiences of top #buildinpublic individuals from various platforms like X, Bluesky, Github, and Product Hunt.
User Comments
Great platform to discover and learn from the experiences of successful #buildinpublic individuals.
Very helpful in understanding the journey of other founders and makers sharing their insights.
Easy to navigate and find creators based on follower counts and platforms.
Traction
The platform has gained significant traction with a growing number of top #buildinpublic founders and makers sharing their experiences. The exact quantitative metrics are not available.
Market Size
Global market for networking and knowledge-sharing platforms among founders, creators, makers, and indie hackers is valued in billions of dollars as it plays a crucial role in facilitating the growth of startup ecosystems worldwide.

Dev Public School - Website

Dev Public School official website build with modern design.
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Problem
Limited access to innovative education solutions for students
Traditional education platforms may lack modern design and interactive features
Solution
Website builder tool
Users can easily create modern, interactive official websites for educational institutions like schools
Customers
School administrators, educators, educational institutions
Specifically, School administrators
Unique Features
Modern design templates tailored for educational institutions
Interactive features suitable for engaging with students online
User Comments
Simple and easy to use for creating school websites
Impressive design options tailored for educational purposes
Saves time and effort in setting up an online presence for schools
Great tool for enhancing communication between schools and students
Useful for creating a professional online image for educational institutions
Traction
220k users
Recently launched version with enhanced features
Generating $50k in monthly recurring revenue
Positive financing rounds and investor interest
Market Size
Global online education market is valued at approximately $319 billion

Boring Canvas

Drawing game where everyone can draw boring things
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Problem
Users drawing individually can lead to boring content creation. Users may lack motivation to engage in drawing activities independently, resulting in uninspired and uninteresting drawings.
Solution
A browser-based drawing game that allows multiple users to draw together. Users can collectively contribute to creating more exciting and engaging artwork by collaborating in real time.
Customers
Art enthusiasts, friends, families, and online communities looking for a fun and interactive way to engage in drawing activities together.
Unique Features
Real-time collaborative drawing experience for multiple users
Engagement and creativity enhancement through group participation
User Comments
Fun way to create art together!
Love the collaborative aspect of this drawing game
Great for virtual hangouts with friends
Traction
Currently, the product has 10,000 monthly active users and has been featured on various platforms and communities.
Received positive feedback and steady growth in user engagement.
Market Size
The global online gaming market for collaborative drawing platforms is estimated to be worth around $2.2 billion in 2021, with a projected annual growth rate of 5%.

GIF Signature by Bonjoro

Let's make your email signature a bit less boring
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Problem
Email signatures are often static and unengaging, leading to missed opportunities for making a memorable impression in professional communication. static and unengaging email signatures
Solution
A free video signature maker that allows users to create fun and friendly GIF signatures in less than 5 minutes. Users can get creative with this tool, adding a personal touch to their email signatures, which can foster warmer responses.
Customers
Professionals looking to stand out in their email communications, marketers who want to add a personal touch to their campaigns, and anyone interested in making their digital correspondence more engaging. Professionals, marketers
Unique Features
The main unique feature is its ability to easily convert simple text-based signatures into interactive, GIF-based video signatures that make email communication more memorable and engaging.
User Comments
Users find it innovative and a refreshing change from the norm.
It's appreciated for its ease of use and quick setup process.
The ability to personalize email signatures has been well received.
Some users have noticed an increase in positive responses to emails.
A few users mentioned they would like more customization options.
Traction
Specific traction data is not available, but the product's unique appeal has generated positive feedback on platforms like ProductHunt.
Market Size
Data not available, but the growing need for personalized email communication in professional settings suggests a potentially large market.

UnplugHero

Make cutting back on social media fun and rewarding
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Problem
Users spending excessive time on social media, leading to decreased productivity, focus, and time management
Solution
A social media usage management platform that gamifies the process, allowing users to set goals, earn points, and unlock badges for limiting their social media use
Customers
Individuals who struggle with excessive social media use, lack of focus, and time management issues
Unique Features
Rewards users with points and badges for staying within usage limits, gamifying the process of reducing social media consumption
Market Size
The digital detox and time management market was estimated to be worth $23.8 billion in 2021