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MyOwnCDN

CDN made simple with crowd-sourced pricing
9
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Problem
Users face high costs and inflexible pricing when using traditional Content Delivery Network (CDN) services
Drawbacks: high costs, minimum commitments, limited flexibility to change providers
Solution
CDN platform offering crowd-sourced pricing
Core features: unmatched savings, no minimums, flexibility to switch providers, integration with top-tier CDN providers like Bunny.net, CacheFly, Fastly, and Gcore
Customers
Businesses and individuals seeking cost-effective CDN solutions with pricing flexibility
Occupation or specific position: IT managers, web developers, content creators
Unique Features
Crowd-sourced pricing model for CDN services
No minimum commitments and the ability to switch providers easily
Integration with top-tier CDN providers
User Comments
Great way to save costs on CDN services!
Love the flexibility to switch providers based on needs
Easy to use and integrate with existing CDN providers
Unmatched savings compared to traditional CDN services
Impressed with the crowd-sourced pricing model
Traction
Growing user base with positive feedback
Integration with popular CDN providers
Increasing revenue through cost-effective pricing model
Market Size
$12.4 billion global Content Delivery Network (CDN) market size in 2021
Expected to grow due to increased demand for fast and reliable content delivery across various industries
Problem
Game developers struggle with managing players and data across game sessions, setting up leaderboards, stats, and integrations like Steam manually.
Solution
A self-hostable open-source game backend called Talo that provides an effortless way to manage players, persist data across sessions, set up features like leaderboards, stats, saves, and Steam integration through a Unity package and Godot plugin.
Customers
Game developers, indie game studios, and hobbyist game creators who want an easy-to-use backend solution for managing game data and player interactions.
Unique Features
Self-hostable open-source backend, Unity package, Godot plugin, easy setup of leaderboards, stats, saves, and Steam integration.
Market Size
The global game development software market size was estimated at $196.2 billion in 2021 and is projected to reach $391.3 billion by 2027, with the increasing popularity of mobile gaming and indie game development.