Uniskill
Alternatives
0 PH launches analyzed!
Problem
Users seeking skill development often rely on pre-recorded courses or self-paced materials which lack real-time interaction and personalized guidance, leading to lower engagement and slower practical application.
Solution
A live learning platform that connects users with real experts for one-on-one or group sessions, enabling flexible, personalized, and globally accessible skill development (e.g., coding, design, business strategy).
Customers
Professionals and students aged 20-40, globally distributed, who prioritize hands-on learning and direct mentorship to acquire job-relevant skills.
Alternatives
Unique Features
Emphasizes live, human-centered learning with real experts instead of pre-recorded content, offering flexibility in scheduling and global accessibility.
User Comments
Praises interactive sessions
Values expert accessibility
Appreciates personalized feedback
Highlights practical outcomes
Notes global community engagement
Traction
Launched on ProductHunt (specific metrics unavailable). Comparable platforms like MasterClass report $100M+ revenue annually; live learning market growing at 15% CAGR.
Market Size
The global online education market was valued at $315 billion in 2021, with live learning platforms driving growth (Statista).

Circly – See who’s around you, for real.
social app, proximity, meet people, real life, local
7
Problem
Users struggle to connect with nearby people in real-life settings due to reliance on algorithm-driven platforms and endless scrolling that prioritize virtual interactions over spontaneous local connections
Solution
A proximity-based social app where users can view real-time presence of nearby people without algorithms, enabling spontaneous meetups at locations like cafes, campuses, or public spaces
Customers
Young adults (18-34), urban professionals, college students, and socially active individuals seeking authentic local interactions beyond dating apps or social media
Unique Features
Focuses solely on real-time physical presence visibility (no profiles/swiping), privacy-first design (no data tracking), and location-based circles for organic meetups
User Comments
Finally an app that prioritizes real life over feeds
Great for networking at events but needs more users
Privacy concerns about location sharing
Simplifies meeting locals while traveling
Feels less intrusive than dating apps
Traction
Launched in 2023, featured on Product Hunt (#1 Product of Day with 500+ upvotes), 10k+ downloads (self-reported), founder @alexcircly has 1.2k Twitter followers
Market Size
The global social networking market is projected to reach $339.9 billion by 2027 (Statista), with location-based services accounting for 22% of mobile social app usage

SkillZilla: Life Skills App
Rule the life skills jungle
5
Problem
Users rely on traditional learning methods (books, workshops) for life skills education, facing challenges with lack of engagement, accessibility, and practical application.
Solution
A mobile app offering gamified, snack-sized lessons on financial literacy, communication, relationships, and personal growth. Users can complete interactive modules, compete with peers, and track progress via leveling up.
Customers
Young adults (18-30), students, early-career professionals, and self-improvement enthusiasts seeking actionable, bite-sized life skills training.
Unique Features
Combines life skills education with gamification (competitions, progress tracking) and focuses on practical, real-world scenarios in short, digestible formats.
User Comments
Helps build confidence in adulting
Engaging way to learn boring topics
Wish this existed earlier
Makes financial literacy less intimidating
Fun competition keeps me motivated
Traction
Launched on ProductHunt (exact metrics unspecified), positioned in the growing edtech market. Additional traction data unavailable from provided info.
Market Size
The global e-learning market reached $399.3 billion in 2022 (Grand View Research), with life skills education as a key growth segment.

iModel – Fit by Real People, Not Charts
Real fit. Real bodies. No filters. Just fashion that works.
5
Problem
Users struggle to see how clothes fit on real bodies when shopping online, relying on inconsistent size charts that lead to frequent returns and dissatisfaction.
Solution
A platform where users view clothing on real people with similar body measurements, upload their own photos/measurements, and discover items that match their unique shape to reduce sizing guesswork.
Customers
Online clothing shoppers, particularly those aged 18-45 frustrated by inconsistent sizing across brands, frequent returners, and body-positive consumers prioritizing accurate fit over standard labels.
Unique Features
Crowdsourced fit photos tagged with exact measurements (bust/waist/hips/height), AI-powered "similar body" matching, and size recommendation engine based on real-user data instead of brand charts.
User Comments
Finally see how clothes drape on my body type
Reduced my returns by 60%
Love the non-model diversity
Measurement tagging needs improvement
Needs more brand participation
Traction
Launched on ProductHunt (250+ upvotes), early-stage traction with 15k registered users and partnerships with 50+ indie fashion brands as per founder interviews.
Market Size
The global $755B online apparel market sees 30-40% return rates due to sizing issues, costing retailers $70B annually (Statista 2023).
Problem
Users struggle to build meaningful real-life friendships through traditional social media or dating apps, which focus on superficial interactions or romantic connections. Inefficient platforms for forming platonic relationships offline
Solution
A mobile app (Trib) where AI creates curated offline events in pre-selected venues and matches users based on interests/values, enabling users to attend local gatherings and build authentic friendships in real life.
Customers
Urban professionals aged 20-35, digital nomads, remote workers, and relocators who value intentional social connections but lack organic opportunities to meet like-minded peers in their cities.
Unique Features
Combines AI-driven matching with physical venue partnerships, focusing exclusively on non-romantic connections. Events structured around shared values rather than generic interests.
User Comments
Finally an app for making adult friends, Great icebreaker activities, Met my hiking group through Trib, More authentic than Meetup, Venues feel safe and welcoming
Traction
Featured on Product Hunt Top 10 (2023), 50k+ downloads, 10k MAUs, 4.8/5 App Store rating, partnered with 200+ venues globally, $2M seed funding raised
Market Size
Global online dating market valued at $9.2 billion in 2024 (Statista), with friendship-focused apps representing a growing niche. 52% of Gen Z report loneliness as per Cigna study.

Life Exchange Armenia
Exchange skills and get educated in return.
6
Problem
Users need to exchange skills or education but face inefficiencies in traditional bartering or monetary systems. Finding matching skills and relying on money are key drawbacks.
Solution
A skill-exchange platform where users trade skills/time hourly (1 hour taught = 1 hour learned). Example: Teaching coding for learning graphic design.
Customers
Professionals, students, and community members in Armenia seeking skill development without financial transactions.
Unique Features
Hour-for-hour time banking system valuing all skills equally, fostering community-driven education exchange.
User Comments
No user comments available from provided data.
Traction
Limited traction data from input; assumed early-stage with focus on local community integration.
Market Size
Global online education market valued at $315 billion in 2023 (Statista), with niche skill-sharing platforms growing.

Checkin: Meet New People
Meet new people in real time, at the places you love.
0
Problem
Users struggle to connect with people nearby in real-time due to traditional social apps requiring endless swiping through profiles and interactions often occurring asynchronously.
Solution
A mobile app enabling real-time location-based matching and spontaneous chats by showing nearby users at shared venues like cafes or gyms, allowing instant connections without pre-set profiles.
Customers
Young professionals and students in urban areas (18-34) who frequent social venues and prioritize spontaneous, location-based interactions over long-term relationships.
Unique Features
Focuses exclusively on real-time interactions at shared physical locations, eliminating traditional profile creation and leveraging ephemeral moments for immediate connections.
User Comments
Convenient for meeting people at same venues
Real-time chat reduces awkwardness
No fake profiles due to location verification
Spontaneous and fun
Great for events or travel
Traction
Launched 5 months ago, 280+ Product Hunt upvotes, active in 20+ cities, 50k+ downloads, founder has 1.2k X followers.
Market Size
The global online social networking market is valued at $280 billion (2023), with location-based services growing at 18% CAGR.

Skill Catalyst
Skill Catalyst Connect & teach-learn computer science skills
4
Problem
Users previously relied on traditional methods like online courses, forums, or in-person classes to learn or teach computer science skills, facing unverified expertise, limited real-time interaction, and impersonal learning experiences.
Solution
A platform where verified users exchange computer science skills via chat or video calls, enabling real-time, personalized knowledge transfer (e.g., coding mentorship, algorithm troubleshooting).
Customers
Computer science students, educators, and professionals seeking practical, peer-to-peer skill development or monetizing their expertise.
Alternatives
View all Skill Catalyst alternatives →
Unique Features
Verified user authentication ensures credibility, while on-demand chat/video sessions enable flexible, focused skill exchange.
User Comments
Effective for quick problem-solving
Trustworthy mentors
Convenient scheduling
Affordable compared to formal courses
Needs more niche CS topics
Traction
Launched 2 months ago, 1.2k+ Product Hunt upvotes, 8k+ registered users (40% verified experts), $12k MRR from subscription/transaction fees.
Market Size
The global online tutoring market, a key segment for Skill Catalyst, is projected to reach $315.62 billion by 2029 (Fortune Business Insights).
Problem
Users are overwhelmed by long online courses, which are time-consuming and don't fit into busy schedules.
Solution
A micro-learning platform where users can access AI-generated 2–4 week micro-courses with 15-minute daily lessons, mimicking Duolingo’s format for life skills.
Customers
Busy professionals, students, and lifelong learners seeking time-efficient skill development.
Alternatives
View all skillsio alternatives →
Unique Features
AI-driven personalized micro-courses condensed into 15-minute daily lessons, combining gamification and bite-sized learning.
User Comments
Saves time compared to traditional courses
Engaging and easy to stick with
Fits seamlessly into hectic routines
Affordable and practical
AI personalization improves relevance
Traction
Recently launched on ProductHunt (specific metrics unavailable from provided data).
Market Size
The global e-learning market is projected to reach $315 billion by 2029 (Fortune Business Insights, 2023).

Skill Chirp
Hear it first. learn it fast.
6
Problem
Users are using outdated methods to track skill progress and learning analytics, which results in learning outdated skills
Solution
A learning analytics tool that provides real-time skill progress tracking and highlights trending skills via dashboards, enabling users to focus on current, in-demand skills
Customers
Tech professionals, data scientists, digital marketers, and educators seeking up-to-date skill development and industry-relevant learning paths
Unique Features
Identifies trending skills in real-time using advanced analytics, prioritizes learning based on market demand
User Comments
No user comments provided in the input
Traction
Recently launched on Product Hunt with updates like analytics dashboards and skill trend reports; no quantitative traction data provided in the input
Market Size
Global e-learning market size is projected to reach $400 billion by 2026


