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Faceit Skill Extension +Ranking Website
 
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0 PH launches analyzed!

Problem
Users struggle to remember whether specific players on Faceit CS are good or bad, leading to mix-ups in future games.
Solution
A Chrome extension that allows users to tag Faceit players as 'Good Player' or 'Bad Player' directly on their Faceit profile for easier reference in future games.
Customers
Faceit CS players who frequently encounter other players and want to easily identify their skill level in subsequent games.
Unique Features
The unique feature of this product is the ability to tag and categorize players on Faceit directly on their profiles, making it convenient for users to remember their skill levels.
User Comments
User comments are not available for this product.
Traction
No specific traction data is available for this product.
Market Size
No specific market size data is available for this product. However, the global competitive gaming market size was valued at $1.48 billion in 2020.

2 Players Games

2-player game packed with exciting split-screen mini-games
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Problem
Users seeking local multiplayer experiences often rely on traditional single-player or online multiplayer games, which lack split-screen options for same-device play and require separate devices or internet connectivity.
Solution
A split-screen mini-game collection enabling local 2-player competition on the same device across challenges like checkers, car races, and logic-based games. Users can engage in quick, diverse offline gameplay.
Customers
Friends, couples, or families seeking casual, shared entertainment; demographics include teens to adults (18–40) prioritizing accessible, device-sharing social gaming.
Unique Features
Curated split-screen mini-games focusing on same-device competition, offline play, and varied challenges (logic, speed, strategy) in one package.
User Comments
Fun for parties
Easy to set up
Great for bonding
No internet needed
Variety keeps it fresh
Traction
Launched on ProductHunt (exact metrics unspecified); positioned in the casual/local multiplayer niche, competing with titles like "Overcooked" and "TowerFall."
Market Size
The global gaming market reached $249.55 billion in 2023, with mobile/local multiplayer segments driving growth (Statista, 2023).

Solitare Game

Solitaire is a classic card game where players aim to move
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Problem
Users previously played Solitaire using physical cards or basic digital versions, facing inconvenience in setup, lack of portability, and limited features.
Solution
A digital Solitaire game (web/mobile app) allowing users to play anytime with easy access, undo options, and customizable themes.
Customers
Casual gamers, older adults, and professionals seeking quick mental breaks during downtime.
Unique Features
Faithful recreation of classic rules with modern UI/UX, daily challenges, and progress tracking.
User Comments
Addictive and nostalgic
Simple to learn
Convenient for short sessions
Lacks multiplayer mode
Needs more game variants
Traction
Newly launched on ProductHunt (exact metrics unspecified), competing in a saturated casual gaming market.
Market Size
The global online gaming market reached $26.14 billion in 2023 (Statista), with card games as a key segment.

Blockchain Game Development

launch your own blockchain game
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Problem
Users in the gaming industry face challenges in creating secure, transparent, and decentralized gaming environments, resulting in limited player engagement and subpar user experiences, with the drawback being the lack of true player 'asset ownership'.
Solution
A development platform that allows users to 'launch their own blockchain games', enabling the creation of secure, transparent gaming ecosystems, 'empowering players with true asset ownership' and innovative gaming experiences.
Customers
Game developers, 'blockchain enthusiasts', tech startups in the gaming sector, and companies aiming to modernize gaming with blockchain technology.
Unique Features
The platform's unique approach of integrating blockchain technology allows for 'secure and decentralized gaming ecosystems' where players have true asset ownership and transparent game interactions.
User Comments
Users find the platform innovative for integrating blockchain with gaming
It provides secure asset handling
There's potential for growth in decentralized gaming
True asset ownership is a game-changer
Empowers developers to create unique experiences
Traction
The product is new in the market with initial traction on platforms like ProductHunt, aiming to engage blockchain enthusiasts and game developers.
Market Size
The global blockchain gaming market was valued at approximately '$3 billion' in 2021 and is expected to grow further as adoption increases.
Problem
The current situation involves playing traditional two-player games that often come with ads, limited customization, or require an internet connection.
The drawbacks of this old situation include challenges in maintaining engagement due to interruptions (like ads) and reliance on an internet connection, which limits where and when they can be played.
Solution
Pair Something is a customizable, ad-free two-player game.
Users can challenge friends and family to find the shared object first among various items.
Examples include items such as emojis and numbers that make the game perfect for parties and gatherings.
Its offline play ensures uninterrupted enjoyment.
Customers
Families and groups of friends who enjoy party games.
Individuals who organize gatherings or parties
People who enjoy offline game playing without internet dependencies or interruptions.
Unique Features
Ad-free gaming experience ensures uninterrupted play.
Customizable gameplay allowing users to alter game dynamics.
Offline play capability allows users to play anywhere without internet constraints.
User Comments
Highly enjoy the customizable feature of the game.
Appreciate the ad-free experience during their game sessions.
Great for parties and gatherings with lots of positive feedback.
Offline play is an excellent feature, eliminating dependency on internet.
Fun and engaging way to connect with family and friends.
Traction
Information about this product's specific traction like version updates, number of users, or financials is not disclosed.
The presence on Product Hunt suggests recent launch or updates.
Market Size
The global offline games market was valued at approximately $21.5 billion in 2020 and is expected to grow at a CAGR of 7.5%.

Tap to Earn Game Development

Earn as you play revolutionizing gaming with rewards
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Problem
Players often spend time playing games without earning any rewards or benefits for their time and effort.
Solution
A platform for developing tap-to-earn games where players can earn rewards while playing.
Players can earn rewards just by playing games, making the gaming experience more rewarding and engaging.
Customers
Game developers and entrepreneurs looking to create fun, engaging games with built-in monetization features.
Unique Features
Players can earn rewards by simply playing games, creating a more engaging gaming experience with built-in monetization features.
User Comments
Exciting concept, looking forward to trying it out!
This will change the way we perceive and engage with games!
Finally, a way to earn while playing games.
Great opportunity for game developers to monetize their games.
Hope to see more games implementing this feature.
Traction
The product has gained significant traction in the gaming industry with a growing user base.
Market Size
The global online gaming market size was valued at approximately $180 billion in 2021, and it is projected to reach $287 billion by 2026.

Tonk: Tunk Rummy Card Game

Play game modes, tournaments, mini-games and win big.
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Problem
Players currently rely on traditional face-to-face or basic digital platforms to play card games, which limits their ability to engage with different game modes and competitions. Face-to-face play limits interaction to local participants and basic digital platforms may not offer diverse game modes or tournaments.
Solution
A gaming platform that allows users to partake in a fast-paced, exciting card game with family and friends anytime, anywhere. Engage in different game modes, tournaments, and mini-games, offering an immersive experience for both seasoned players and newcomers.
Customers
Casual gamers, card game enthusiasts, social gamers, and families looking for engaging and interactive card-playing experiences both locally and remotely.
Unique Features
The platform supports multiplayer interactions, offering various game modes, tournaments, and mini-games, which enriches the gaming experience beyond traditional card games.
Tonk Multiplayer Card Game can be played anytime and anywhere, enhancing accessibility for players.
The game appeals to both seasoned players and newcomers, broadening its potential user base.
Its digital format allows players to engage with a community, participate in competitions and possibly win rewards, elevating the excitement of the gameplay.
User Comments
Users appreciate the variety of game modes available on the platform.
Many find the setup intuitive and easy to start playing.
Users express enjoyment in experiencing new challenges through tournaments.
Players enjoy the flexibility of playing anytime, anywhere.
There is positive feedback on the social interaction aspect of the game.
Traction
As of now, specific user numbers or financial metrics such as MRR or ARR are not listed. Further research might be needed to find these statistics on platforms like Crunchbase or specific company reports.
Market Size
The online card game market is growing steadily, with the global online gaming industry valued at $173.70 billion in 2021 and expected to reach $246.90 billion by 2027.

Skillz Games - Cognitive Games

Train memory & reflex with Skillz games.
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Problem
Users need cognitive training solutions but traditional methods like puzzles or generic games lack engagement, real-time progress tracking, and expert design
Solution
Mobile/web app offering expert-designed cognitive games that track daily progress to improve memory, reflexes, and focus through fast, fun gameplay
Customers
Professionals, seniors, and students seeking mental sharpness, parents encouraging cognitive development in children, and gamers looking for skill-enhancing challenges
Unique Features
Combines bite-sized gameplay with neuroscience-backed design, offers personalized difficulty scaling, and provides actionable insights on cognitive performance trends
User Comments
Notices improved focus at work, Enjoyable way to train memory, Clear progress metrics motivate consistency, Quick daily sessions fit busy schedules, Challenges adapt well to skill level
Traction
Featured on Product Hunt with 500+ upvotes, launched iOS/Android apps in 2023, expanding to 10+ game types with 100,000+ gameplay sessions recorded
Market Size
Global brain training market projected to reach $8.7 billion by 2027 (Source: MarketsandMarkets 2023 report)

Embedded Games

Where Gaming Meets Crypto: Play. Compete. Earn.
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Problem
Users engage in traditional gaming platforms without integrated cryptocurrency rewards, missing opportunities to earn while playing. Traditional gaming platforms lack blockchain integration and crypto monetization.
Solution
A crypto gaming platform enabling users to play games and compete for crypto rewards, merging gaming with blockchain-based earnings through competitive play.
Customers
Gamers, crypto enthusiasts, blockchain developers seeking play-to-earn opportunities and decentralized gaming ecosystems.
Unique Features
Seamless integration of gaming and blockchain, real-time crypto rewards for competition, and a dedicated platform for both entertainment and earning.
User Comments
Anticipation for the crypto-gaming fusion concept.
Interest in combining gaming skills with crypto earnings.
Curiosity about the range of supported games.
Questions about reward mechanisms and transparency.
Excitement for the November launch timeline.
Traction
Pre-launch phase with ProductHunt visibility; scheduled release on 1st November (no active users or revenue disclosed yet).
Market Size
The global blockchain gaming market is projected to reach $65.7 billion by 2027 (CAGR of 70.3% from 2022).

Impostor: Party Word Game

Multiplayer game for 3-20 players, unmask the undercover
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Problem
Users struggle to find engaging and entertaining multiplayer word games for a large group of players (3-20 players)
Drawbacks:
Limited options for multiplayer word games with a large player capacity,
Difficulty in identifying impostors in word games which affects the gameplay experience.
Solution
The product is a multiplayer word game platform with a focus on unmasking impostors.
Users can join public games and challenge players worldwide.
Examples:
Engaging in multiplayer games with 3-20 players,
Spotting impostors in word-based challenges.
Customers
Fans of multiplayer word games looking for larger group sizes and competitive gameplay.
Demographics: Players of all ages interested in word games and social deduction games.
Occupation or Specific Position:
Game enthusiasts, social gamers, family and friend gaming groups.
Unique Features
Innovative gameplay that combines word challenges and social deduction elements.
Public game feature allowing players to connect globally.
Distinctive Approach:
Challenging players to uncover impostors through word-based gameplay.
User Comments
Engaging and addictive gameplay, especially for group play.
Excitement in spotting impostors in a word game setting.
Positive feedback on the multiplayer experience and global player interaction.
Appreciation for the diverse word challenges and social deduction elements.
Suggestions for additional features to enhance gameplay.
Traction
Active user engagement with increased public game participation.
Expansion of the player base globally.
Traction Values:
Increasing number of game sessions played daily,
Growing community of players connecting worldwide.
Market Size
Global market for multiplayer online games for group play was valued at approximately $11.2 billion in 2020.