What is Kuadran?
We provide a math question bank application based on gamification and solving math problems. Built with game-like features with levels and points but wrapped in math to present a fun mathematics learning experience.
Problem
Users preparing for UTBK and Seleksi Mandiri face challenges in engaging with math problems, leading to mundane and uninteresting learning experiences
Solution
An application that offers a math question bank based on gamification and problem-solving, featuring game-like elements such as levels and points to enhance the learning of math topics in an enjoyable manner
Customers
Students preparing for UTBK and Seleksi Mandiri exams
Unique Features
Game-like features with levels and points to make math learning fun and engaging
User Comments
Fun way to practice math problems
Engaging platform for math enthusiasts
Great tool for preparing for competitive exams
Helped improve my math skills significantly
Love the gamified approach to learning math
Traction
Gained 10,000+ users within the first month of launch
Received positive feedback and reviews from users
Increased user engagement by 30% after introducing new levels and challenges
Market Size
The global e-learning market was valued at approximately $250 billion in 2020.