
What is Intergalactic Enterprises?
Intergalactic Enterprises is a Space-themed 3D Business Simulation Game to help students study the subject in a fun yet practical way. It consists of performing departmental tasks in 4 levels - each level corresponding to the 4 stages of the Business lifecycle
Problem
Students struggle with traditional methods of learning business concepts, leading to disengagement and a lack of practical understanding. They often find it challenging to grasp theoretical content in a meaningful way. The old solutions include static textbooks and rigid lectures, which can be dull and uninspiring for learners.
Solution
A 3D Business Simulation Game that allows students to learn business concepts through a space-themed interactive experience. Users can engage in performing departmental tasks across 4 levels, simulating the stages of a business lifecycle. This helps in providing a fun yet practical way to understand business dynamics.
Customers
Students and educators interested in innovative and interactive methods of teaching and learning business studies. These are individuals who value engaging and practical educational tools over traditional learning formats.
Unique Features
The game's unique approach lies in its combination of education and entertainment by simulating real-world business scenarios in a space-themed environment, making complex concepts accessible and enjoyable.
User Comments
Engaging and innovative way to learn business concepts.
The game makes learning practical and applicable.
Some users find the interface slightly challenging initially.
Appreciation for the space-themed elements.
Helpful as a supplementary learning tool in educational settings.
Traction
The product is newly launched and available on ProductHunt, gaining attention in educational technology circles. Specific metrics like number of users, revenue, or financing have not been disclosed publicly yet.
Market Size
The global educational games market was valued at $10.5 billion in 2021 and is expected to continue growing as more educational institutions adopt gamification in learning.

