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10X School
Gamified Math Learning for Ages 5–18
# Education Assistant
Featured on : Sep 21. 2025
Featured on : Sep 21. 2025
What is 10X School?
Kids and teens (ages 5–18) can sharpen their fast math skills through gamified levels, quests, and goals designed to make learning fun and engaging. Every session feels like a game — not a classroom exercise.
Problem
Kids and teens (ages 5–18) struggle with low engagement in traditional math learning methods, leading to disinterest and slow skill development.
Solution
A gamified math learning platform where users practice math through interactive game-like levels, quests, and goals, turning education into an engaging experience.
Customers
K-12 students aged 5–18, parents seeking supplemental education tools, and educators focusing on interactive learning.
Unique Features
Seamlessly integrates math practice into a video game format with progression systems, rewards, and real-time feedback to sustain motivation.
User Comments
Makes math enjoyable for reluctant learners
Clear improvement in speed and accuracy
Reduces parental teaching burden
Appeals to diverse age groups
Balances screen time with learning
Traction
Launched on Product Hunt with 250+ upvotes, 50+ reviews praising engagement
No public MRR or user count disclosed yet
Market Size
Global EdTech market valued at $142B in 2023, K-12 math segment projected to reach $29B by 2028 (HolonIQ)