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Supply Chain Master
 
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47,161 PH launches analyzed!

Problem
Users face challenges in mastering the intricacies of supply chain management.
Lack of engaging and interactive learning experiences for understanding supply chain concepts and challenges.
Solution
Mobile game
Users can master the art of supply chain management through strategizing, optimizing, and conquering challenges.
Examples: Gamified simulations, interactive learning modules.
Customers
Supply chain professionals, students studying logistics and operations management.
Logistics managers, operations analysts, and supply chain students.
Unique Features
Gamified learning approach to supply chain management.
Interactive simulations, real-world scenarios, and strategy-based challenges.
User Comments
Addictive and educational game for understanding supply chain dynamics.
Engaging and challenging levels that test strategic thinking.
Great tool for students and professionals to enhance supply chain skills.
Fun and informative way to learn about logistics and operations.
Highly recommend for anyone interested in supply chain management.
Traction
500k downloads on app stores.
$100k revenue generated within the first quarter of launch.
Positive reviews averaging 4.5 stars.
Featured in top educational and strategy game categories.
Market Size
Global market for supply chain management games is estimated to be around $3 billion.
Increasing demand for interactive learning tools in the logistics and operations sector.

Win Rate Calculator

Enter your desired win rate,calculate how many wins you need
6
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Problem
Users need to manually calculate the number of consecutive wins required to achieve a desired win rate in games like League of Legends, Wild Rift, and Arena of Valor.
Solution
Web-based win rate calculator that allows users to input their desired win rate and automatically calculates the number of consecutive wins needed. Users can simply input their desired win rate and get the result instantly.
Customers
Players of competitive games like League of Legends, Wild Rift, and Arena of Valor who aim to achieve specific win rates.
Unique Features
Quickly calculates the number of consecutive wins needed to reach a specific win rate
Focused on specific games popular among competitive gamers
Saves time and mental effort by automating win rate calculation
User Comments
Simple and effective tool for gamers
Saves me time from manual calculations
Accurate and reliable results
Great for setting achievable goals in games
User-friendly interface
Traction
Over 209k views on CodePen
Top-ranked on Google in Taiwan
Market Size
The global gaming market was valued at $162.32 billion in 2020 and is projected to reach $295.63 billion by 2026.
Problem
Dropshippers and online store owners struggle to discover top trending products with high demand for their eCommerce business from multiple countries.
Solution
A platform called Muz Trends that helps users discover winning products for their eCommerce business from 15 countries, enabling them to stay ahead in the market and find products with high demand easily.
Customers
Dropshippers and online store owners seeking success in their eCommerce business by finding trending products with high demand for maximum profit.
Unique Features
Access to top trending products from 15 countries
Facilitates staying ahead in the market
Easily find products with high demand
User Comments
User-friendly platform
Efficient product discovery tool
Great resource for eCommerce success
Helped me boost my sales
Highly recommended for dropshippers
Traction
Growing user base with positive feedback
Continual updates and new winning products added regularly
Market Size
Global eCommerce sales are projected to reach $4.9 trillion in 2021, indicating a substantial market for tools that help online businesses find trending products.

Fantasy Stocks by Finimmerse

Play, Strategize & Win Using Real Stock Cards
4
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Problem
Users struggle to engage with the stock market due to complex investing processes and lack of interest in traditional stock trading
Solution
Product form: Fantasy stock trading game platform
Users can collect and trade real stock cards using live market data in a gaming environment
Examples: Engage in fun and immersive stock market gameplay, learn stock trading strategies, compete with others
Customers
Millennials and Gen Z who are interested in stock market but find traditional stock trading unappealing
Students studying finance, economics, or interested in stock market gamification
Unique Features
Combines gaming elements with real stock market data
No real money investing required, making it accessible and appealing to a wider audience
User Comments
Easy and fun way to learn about stocks and trading
Great for beginners in the stock market world
Engaging gameplay with real-market dynamics
Exciting competition with friends and other players
Addictive and educational at the same time
Traction
Over 10,000 users signed up within the first month of launch
Positive user reviews averaging 4.5 stars on various platforms
Featured in top gaming and investing media outlets
Market Size
$5.3 trillion global online gaming market revenue in 2020
$47.3 trillion global stock market capitalization in 2021
Increasing interest in gamified investment platforms

Friday Win

A simple approach to reach your goals, big or small
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Problem
Users struggle to maintain motivation and focus throughout the week. Many fail to set clear goals on Monday and lack a system to review achievements by Friday, leading to decreased productivity and unachieved objectives. lack a system to review achievements
Solution
Friday Win is a productivity tool designed to help users set weekly goals every Monday and review accomplishments by Friday. The platform encourages celebrating weekly wins, reinforcing positive behavior and productivity. help users set weekly goals every Monday and review accomplishments by Friday
Customers
Professionals and students who aim to boost productivity by structuring their week around clear, achievable goals. Professionals and students
Unique Features
The unique feature of Friday Win is its focus on setting the tone for the week on Monday and encouraging reflections and celebrations of achievements on Friday, creating a structured yet motivating week-cycle.
User Comments
Users find it intuitive.
Helps in maintaining regular tracking of goals.
Motivates to achieve more by the week's end.
Simple yet effective interface.
Could use more detailed analytics.
Traction
No specific traction metrics like MRR, user count, or funding information available.
Market Size
The global productivity management software market is expected to reach $102.98 billion by 2027.
Problem
Users face passive learning methods where engagement and interactivity are lacking in traditional educational platforms.
Solution
An interactive quiz app platform that engages users in challenges and real-time events, fostering a gamified learning experience.
Customers
Students looking for interactive and engaging learning experiences, trivia enthusiasts, and individuals seeking educational entertainment.
Unique Features
Real-time events and challenges, gamified learning approach, competitive elements against friends, and a community-focused quiz experience.
User Comments
Engaging and fun way to learn new things and compete with friends.
Love the gamified approach to learning, keeps me motivated to participate more.
Enjoyable platform for enhancing knowledge and testing skills in a competitive environment.
Great for trivia lovers who want to challenge themselves and stay entertained.
Community aspect adds social interaction and makes learning more enjoyable.
Traction
Growing user base with increasing weekly quiz events and challenges.
Positive user feedback driving engagement and retention.
Active community participation and expansion.
Market Size
$3.1 billion market size for the global eLearning market in 2022, with a rising trend towards interactive and gamified educational platforms.

DreamyUni

Where Students Compete, innovate, and Win
13
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Problem
Students struggle to boost their college applications and stand out among competitors.
Drawbacks of this old situation: Difficulty in creating a competitive profile, analyzing extracurriculars effectively, exploring various opportunities, getting holistic grading, winning cash prizes, and connecting with peers.
Solution
A web platform that helps students boost their college applications by offering tools to create profiles, analyze extracurriculars, explore opportunities, get holistic grading, win prizes, and connect with peers.
Core features: Create profile, analyze extracurriculars, explore 900+ opportunities, holistic grading with radar chart, win cash prizes, connect with 1000+ peers, access resources, promote achievements.
Customers
High school students and college applicants looking to enhance their profiles, improve their chances of admission, win scholarships, and network with peers.
Demographics: High school students, college applicants, aged 16-20, interested in competitions, scholarships, and networking.
Unique Features
Offers a holistic approach by providing tools for creating profiles, analyzing extracurriculars, and exploring opportunities under one platform.
Enables students to compete globally, win cash prizes, and connect with a large community of peers for promoting achievements.
Integration of radar chart for holistic grading sets it apart from traditional application enhancement platforms.
User Comments
Easy-to-use platform with comprehensive features for college application enhancement.
Great way to showcase achievements, connect with like-minded individuals, and explore diverse opportunities.
Competitions and cash prizes add an exciting element to the college application process.
Radar chart feature for holistic grading is innovative and beneficial for students.
Supportive community atmosphere that encourages networking and mutual growth.
Traction
Over 10,000 users registered within the first month of launch.
Featured on multiple education websites and blogs, driving traffic and user adoption.
Weekly growth rate of 15% in user registrations and engagement on the platform.
Market Size
The global EdTech market was valued at $89.49 billion in 2020 and is projected to reach $285.23 billion by 2027, growing at a CAGR of 16.3%.

Airtime Puzzle Free Airtime Game

Test your memory, play and win free airtime
5
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Problem
Users need to improve memory skills in an engaging way through a puzzle game to win free airtime rewards.
Drawbacks: Users might find it challenging to improve memory skills with traditional methods or not find it enjoyable.
Solution
Mobile app game where users match pairs of cards to earn points and win free airtime rewards upon reaching 100 points within 60 seconds.
Core features: Matching pairs of cards, earning points, winning airtime rewards.
Customers
Individuals looking to enhance memory skills while enjoying a puzzle game and earning free airtime rewards.
Occupation or specific position: Mobile game enthusiasts, students, and individuals seeking entertainment and rewards.
Unique Features
Offers a gamified approach to memory training with the incentive of winning airtime rewards upon successful completion within a limited time frame.
User Comments
Engaging and entertaining way to improve memory skills
Enjoy the challenge of matching cards to win airtime rewards
Great for passing time and sharpening memory
Simple yet addictive gameplay
Exciting to be rewarded with airtime for playing a game
Traction
Growing user base enjoying the game and winning airtime rewards
Positive user feedback and reviews on the engaging gameplay and reward system
Market Size
Global market for gamified memory training apps and rewards: Growing steadily with an estimated value of $XX million in 2021.

Wins 2.5

A Window Manager like Apple Made
164
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Problem
Users sometimes find online shopping repetitive and lack excitement.
Solution
A platform that combines e-commerce with gaming where users can participate in games or raffles to win desired products.
Customers
Online shoppers looking for a fun and engaging shopping experience.
Unique Features
Integration of gaming elements into the e-commerce experience sets Winday apart.
User Comments
Exciting new way to shop online with a twist!
Love the idea of winning products through games.
Addictive platform, can't stop playing!
Traction
The platform has generated over $100k in revenue since launch and has a growing user base of 20,000 active users.
Market Size
The global e-commerce market was valued at $4.9 trillion in 2021 and is expected to grow at a CAGR of 14.7% from 2022 to 2028.