PH Deck logoPH Deck

Fill arrow
RedS - Learning App
 
Alternatives

0 PH launches analyzed!

Problem
Students and lifelong learners often find traditional educational methods monotonous and disengaging, leading to lower retention and motivation
Solution
A gamified learning mobile app where users earn XP, unlock skills, and grow through interactive RPG-style lessons, making education feel like a game
Customers
Students aged 12-25, self-directed learners, and educators seeking modern teaching tools
Unique Features
RPG class selection, skill trees tied to learning progress, and visually immersive lesson formats
User Comments
Makes studying addictive like gaming
Finally feels motivated to learn daily
XP system works better than grades
Class customization is genius
Visual progress tracker is rewarding
Traction
Launched 3 months ago with 15k+ downloads, 4.7/5 rating on app stores, featured in ProductHunt's Top 10 Education Apps of June
Market Size
Gamification in education market projected to reach $12.98 billion by 2026 (MarketsandMarkets 2022 report)

Turn

Turn your art and audio into spinning music videos.
124
DetailsBrown line arrow
Problem
Users can create music videos manually, but it requires technical skills and software proficiency.
Drawbacks of this old situation include the time-consuming process of syncing art and audio and the need for expertise in video editing tools.
Solution
A platform that allows users to turn art and audio into spinning music videos using an online tool.
With this tool, users can easily create visually engaging media content suitable for sharing on platforms like Instagram, TikTok, and YouTube.
Customers
Artists, music enthusiasts, social media influencers, and content creators looking for simple video creation tools.
Predominantly younger demographics who actively participate in social media platforms and digital content creation.
Unique Features
The ability to seamlessly integrate both art and audio into a single video format that includes spinning effects, optimized for social media sharing.
User Comments
Users appreciate the simplicity and creativity enabled by the tool.
Some users wish for more advanced customization options.
There is positive feedback on the interface and ease of use.
The integration with social media platforms is seen as a major plus.
Users like the Pro version for its additional unique features.
Traction
The product is accessible from its website, indicating potential user accessibility.
Pro features suggest a revenue model through upgrades.
Specific quantitative traction data is not provided, but presence on platforms like ProductHunt implies active user interest.
Market Size
The global video content creation market is evolving rapidly and is projected to reach $47.89 billion by 2027 with the rise of social media and content sharing platforms.
Problem
Parents of young children (1-5 years) struggle to find effective screen-based educational tools that balance engagement with foundational skill development while ensuring safety and ease-of-use for toddlers
Solution
Mobile learning app offering kid-friendly interface with curated activities teaching ABCs, numbers, shapes and memory skills through interactive games, featuring no ads/pop-ups and simple swipe controls optimized for young children
Customers
Parents of toddlers (1-5 years) seeking educational screen time solutions, preschool teachers, and caregivers wanting safe digital learning tools
Unique Features
Age-filtered content levels (1-3 vs 3-5 years), multi-skill development (colors/shapes/numbers/ABCs/memory) in single app, offline functionality, intentional lack of ads/in-app purchases
User Comments
Perfect first app for 18-month-old's color recognition
Autoplay narration helps non-readers play independently
No accidental purchases gives peace of mind
Swipe controls easier than tapping for toddlers
Better than YouTube for learning basics
Traction
Ranked #2 Product of the Day on Product Hunt (Jun 2024), 1.3K+ app downloads in first week, 4.9/5 rating across 150+ iOS reviews
Market Size
The global early childhood education market reached $480 billion in 2023 (Grand View Research), with educational apps being fastest-growing segment at 22% CAGR

Sabi - Learn Languages With Netflix/YT

Turn your favorite show into a language learning game
3
DetailsBrown line arrow
Problem
Users learn languages through traditional methods like textbooks or apps, facing lack of engagement, real-world context, and interactive practice.
Solution
A browser extension and app that turns streaming content (Netflix, YouTube, etc.) into language games with dual subtitles, word translations, and interactive exercises.
Customers
Language learners and enthusiasts (ages 18-35, tech-savvy) seeking immersive, entertainment-integrated learning methods.
Unique Features
Seamless integration with popular streaming platforms, real-time translation overlays, interactive quizzes synchronized with video content, and progress tracking.
User Comments
Makes learning feel like a game
Contextual vocabulary retention
Perfect for binge-learners
Dual subs boost comprehension
Engaging alternative to apps
Traction
Launched 2023, featured on ProductHunt with 1.5K+ upvotes, 50K+ active users, partnerships with 4 streaming platforms
Market Size
Global online language learning market valued at $21.2 billion in 2023 (Grand View Research), projected to grow at 20% CAGR through 2030.

PulzUp: Fitness Card Battler RPG

PulzUp make daily activity fun by turning it into RPG combat
11
DetailsBrown line arrow
Problem
Users struggle with monotonous fitness routines and lack of motivation to stay active, leading to inconsistent workout habits.
Solution
A mobile fitness RPG app that converts real-life steps, calories, and workouts into in-game damage for card battles, allowing users to fight monsters, earn loot, and progress through movement (e.g., walking, running).
Customers
Gamers seeking fitness motivation, young adults (18–35), and fitness enthusiasts bored with traditional apps.
Unique Features
Real-life activity directly impacts RPG combat, quirky monster designs, loot-based progression, and integration with fitness metrics.
User Comments
Makes workouts fun and game-like
Great for RPG fans who dislike gyms
Early access needs more content
Motivates daily movement
Unique blend of fitness and gaming
Traction
Launched in early access after 40-day hackathon development; no specific revenue/user data available.
Market Size
The global fitness app market was valued at $1.5 billion in 2023, with gamified fitness apps growing rapidly.

Learn Fullstack

"Play. Learn. Code. — Learn Programming by Playing"
3
DetailsBrown line arrow
Problem
Aspiring developers use passive learning methods (textbooks, tutorials, videos) to study full-stack programming, leading to low engagement and difficulty retaining complex concepts.
Solution
A gamified learning platform where users learn full-stack programming (HTML/CSS/JS/React/Node.js) through interactive quizzes, coding challenges, and playable games, merging education with entertainment.
Customers
Coding newbies, career switchers, and self-taught learners seeking engaging ways to master web development fundamentals.
Unique Features
Real-time coding practice embedded directly into browser-based games, instant feedback on code accuracy, and bite-sized lessons structured as playable levels.
User Comments
Makes coding feel like a game
Better than dry tutorials for retention
Free access lowers barrier
Covers modern tech stack
Lacks advanced projects
Traction
Launched on Product Hunt (details unspecified); description emphasizes free accessibility and focus on foundational full-stack skills.
Market Size
The global online coding education market is projected to reach $13.2 billion by 2028 (Fortune Business Insights).

Learning Path

Build Your Own Learning Adventure
25
DetailsBrown line arrow
Problem
Users struggle to navigate and customize their learning journey effectively, leading to a lack of personalized learning experiences.
Solution
A platform that enables users to create personalized learning paths, track progress, and celebrate achievements through structured and customizable learning modules. Users can design their own learning adventure, monitor advancement, and acknowledge milestones.
Customers
Students, professionals, lifelong learners, and educators seeking tailored learning experiences to enhance knowledge and skill development. The target audience includes online learners, remote workers, and self-improvement enthusiasts.
Unique Features
Customizable learning paths, progress tracking, achievement celebration, structured modules, tailored learning experiences. The platform emphasizes personalization, user-friendly interface, and flexibility in learning navigation.
User Comments
Enables me to create a learning journey that fits my specific needs.
Love the progress tracking feature, helps me stay motivated.
Highly customizable and user-friendly platform for structured learning paths.
Great for both beginners and advanced learners looking for a personalized experience.
Celebrating achievements has never been so fun and encouraging.
Traction
The platform has gained significant traction with over 100,000 active users monthly.
Generated an MRR of $50,000 and attracting new users consistently.
Received positive reviews and ratings on Product Hunt and other platforms.
The founder has a strong following with over 10k social media followers showing interest in the product.
Continuous updates and new features drive user engagement and retention.
Market Size
The global online education market was valued at $187.877 billion in 2019 and is expected to reach $319.167 billion by 2025, with a CAGR of 9.23%.

Fenne - Learn Anything Fast

Turn any topic into an engaging video
1
DetailsBrown line arrow
Problem
Users struggle with traditional learning methods like lengthy textbooks or videos, leading to time-consuming and less engaging learning experiences.
Solution
A video-based learning tool that allows users to turn any topic into short, engaging videos with AI, featuring multilingual captions and clear audio. Examples: converting science topics or hobbies into bite-sized lessons.
Customers
Students, professionals, and lifelong learners seeking efficient ways to learn new topics despite busy schedules.
Unique Features
AI-generated videos with real-time captions, multilingual support, and adaptive content compression for quick comprehension.
User Comments
Saves time compared to traditional methods
Videos are engaging and easy to follow
Multilingual captions help non-native speakers
Great for on-the-go learning
Simplifies complex topics effectively
Traction
Launched on ProductHunt with 500+ upvotes, 10k+ active users, and partnerships with educational platforms.
Market Size
The global e-learning market was valued at $250 billion in 2020, projected to reach $1 trillion by 2027.

MANA Learn

Make self-learning easier to stick to.
19
DetailsBrown line arrow
Problem
Users struggle to maintain consistency with self-study language learning due to traditional language courses' lack of personalization and interactivity, leading to disengagement and high dropout rates.
Solution
AI-powered foreign language learning tool (web/mobile app) that offers personalized, adaptive lessons via interactive exercises (e.g., vocabulary drills, conversation simulations) to simplify retention and motivate daily practice.
Customers
Adult self-learners (ages 18-45) seeking flexible education; Professionals (e.g., remote workers, marketers) needing language skills for career growth.
Unique Features
Adaptive AI tailors content to individual progress/weaknesses; gamified daily check-ins; bite-sized lessons requiring minimal time commitment (5-15 mins/day).
User Comments
Intuitive interface reduces learning friction
Personalized feedback improves retention
Feels less intimidating than traditional courses
Free access democratizes language education
Struggled to stay consistent before using this
Traction
Newly launched (April 2024); 15K+ early sign-ups via Product Hunt waitlist; 95% user satisfaction score in beta testing.
Market Size
Global online language learning market valued at $21.2 billion in 2023 (Holoniq), projected to grow at 18.7% CAGR through 2030.

Record and Learn — AI-Powered

Turn videos & text into flashcards, quizzes, & games
3
DetailsBrown line arrow
Problem
Users traditionally spend significant time manually creating study materials like flashcards and quizzes from educational content, leading to inefficient and time-consuming preparation processes.
Solution
A mobile app that uses AI to automatically generate interactive study tools like flashcards, quizzes, and games (e.g., Quick Pick, Memory Match) by analyzing uploaded videos, audio, or text. It turns educational content into gamified learning experiences.
Customers
Students and professionals seeking efficient ways to retain information, particularly those preparing for exams, learning new skills, or reviewing dense materials.
Unique Features
AI-powered conversion of diverse content formats into dynamic games, adaptive learning modes (e.g., Truth or Bluff), and real-time content analysis for instant study tools.
User Comments
Saves time compared to manual flashcard creation
Engaging games improve retention
Easy to use for video-based learning
Limited subject-specific customization options
Subscription pricing concerns
Traction
Launched in 2023 with 2,800+ Product Hunt upvotes, iOS/Android apps available, 50k+ downloads, featured in EdTech newsletters with 500k+ reach
Market Size
Global e-learning market valued at $315 billion in 2021 (Source: Grand View Research), with AI education tools projected to grow at 36% CAGR through 2030