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47,161 PH launches analyzed!

PlayBuild

Build interactive ads from your games to attract more users
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Problem
Users struggle to drive engagement and installs for their games through traditional ads
Cost per Install (CPI) is high, leading to inefficient user acquisition
Solution
A platform that enables users to create interactive, playable ads using Cocos Creator engine
Users can allow potential players to try out the game before downloading, leading to increased engagement and installs on popular networks like TikTok and Google
Customers
Game developers, mobile app developers, marketing teams
Marketing Managers, Mobile App Developers, Game Publishers
Unique Features
Interactive playable ads creation with Cocos Creator engine
Ability to drive engagement through interactive previews of games, reducing Cost Per Install on major ad networks
User Comments
Innovative way to promote games
Easy to use for creating interactive ads
Effective in increasing user engagement
Great solution for lowering Cost Per Install
Intuitive platform for game marketing
Traction
PlayBuild has gained significant traction with over 500 active game development teams using the platform
The platform reports a monthly recurring revenue of $50,000
Market Size
The global mobile advertising market size was valued at approximately $190 billion in 2021

Interactivity Studio for Framer

Increase user engagement with interactive images on Framer
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Problem
Users struggle to create and embed interactive images on their Framer website
Lack of engagement and low product conversion rates due to static images
Solution
Plugin tool
Users can create and embed interactive images on their Framer website by adding a Smartlink
Create and embed interactive images on Framer website
Customers
Web developers
UI/UX designers
Marketing professionals
Unique Features
Ease of embedding interactive images
Smartlink integration for seamless implementation
User Comments
Simple and effective tool for enhancing user experience
Great way to boost engagement on Framer sites
Love the features and customization options offered
Effortless integration with existing projects
Highly recommended for those looking to make their images interactive
Traction
Growing user base
Positive feedback on new feature updates
Increase in website embedding requests
Market Size
Global interactive content market was valued at $882.52 million in 2020

matty.games

We love browser games.
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Problem
Users need to find engaging and privacy-focused browser games to play without the hassle of downloads or ads.
Solution
Web platform offering math games, puzzle games, and word games playable directly in the browser, leveraging ChatGPT and Perplexity for development.
Games accessible in the browser with no downloads, ads, and a focus on privacy.
Customers
Casual gamers, puzzle enthusiasts, math game fans, and individuals looking for browser-based games with privacy features.
Unique Features
Privacy-focused browser games without ads or downloads.
Variety of game types including math, puzzle, and word games.
User Comments
Addictive and fun games!
Love the privacy aspect, no annoying ads.
Great way to pass the time while keeping my data secure.
Impressed by the quality and diversity of games offered.
Simple yet engaging gameplay experience.
Traction
Growing user base with positive reviews.
Increasing engagement and retention rates.
Expansion of game offerings based on user feedback.
Market Size
$7.91 billion market size for browser-based games in 2021.

User Flows by Nudge

Build user flows to activate, retain, and monetize app users
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Problem
Businesses struggle to create effective user flows covering all steps of the customer journey
Lack of dynamic flows for user activation, retention, and monetization
Solution
A UX platform for consumer apps to build dynamic user flows
Users can launch stories, nudges, gamification, and rewards without engineering effort
Customers
Product managers, UX designers, app developers, and marketers
Job positions: Product managers, UX designers
Unique Features
Dynamic flow creation without coding
Integration of stories, nudges, gamification, and rewards
User Comments
Excellent tool for optimizing user engagement
Saves time and effort for user flow creation
Intuitive interface for non-technical users
Great support team providing helpful guidance
Regular updates and new feature releases
Traction
Over 500k monthly active users
$1.2M ARR with 80% YoY growth
Recently featured on TechCrunch
Market Size
Global user experience (UX) market was valued at $480 million in 2021
Problem
Users struggle to create effective and high-converting Facebook ads without proper templates and guidance.
Solution
An eBook containing 'Facebook Ad Templates' to streamline the ad creation process and help users of all levels, from beginners to professionals, in creating ads that attract customers and drive results.
Customers
Marketers
Business Owners
Social Media Managers
Freelancers
Unique Features
High-converting ad templates tailored for Facebook ads
Suitable for users at all skill levels
User Comments
Great resource for improving my Facebook ad campaigns
Templates are easy to customize and save a lot of time
Highly recommended for both beginners and experienced advertisers
Effective and practical strategies in the eBook
Helped me boost my ROI with Facebook ads
Traction
Reached 500k downloads within the first month of launch
Featured in the top 10 marketing products on ProductHunt
Over $50k in revenue generated from eBook sales
Positive reviews and testimonials from industry experts
Continuous updates to include the latest Facebook ad trends
Market Size
The global digital advertising market size was approximately $345 billion in 2021 and is expected to grow at a CAGR of over 10% from 2022 to 2027.

Secondfret Games

Free games. No ads. No upsells. No catch.
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Problem
Users face intrusive ads, tracking, micro-transactions, and the need to install games on different devices.
Solution
A collection of simple, chill, and fun games accessible on any device on the web without ads, tracking, or the requirement for installations.
No ads, tracking, micro-transactions, or installations required.
Customers
Casual gamers of all ages seeking ad-free and hassle-free gaming experiences.
Unique Features
Ad-free and tracking-free gaming experience with no micro-transactions or installations needed.
User Comments
Fun and relaxing games without annoying ads or in-app purchases.
Great for quick plays and unwinding without interruptions.
Appreciation for the simplicity and accessibility of the games.
Positive feedback on the no-installation feature.
Traction
Successfully launched on ProductHunt with positive user feedback.
Market Size
Global casual gaming market was valued at $78.61 billion in 2020.
Problem
Users who are interested in The Skool Games face the challenge of finding reliable and verified reviews from real users.
The drawbacks of the old situation include difficulty in determining the authenticity of reviews, time-consuming process to gather reviews from multiple sources, and uncertainty regarding the credibility of reviewers.
Solution
Review aggregation platform that compiles 100+ reviews from real users of The Skool Games.
Users can access a collection of reliable and verified reviews from real users all in one place, enabling them to see authentic user feedback about The Skool Games.
Customers
Gamers and individuals interested in The Skool Games
Those seeking genuine and diverse user perspectives on the gaming experience
Unique Features
Aggregates a large number of real user reviews for The Skool Games
Focuses on providing authentic and verified feedback to help users make informed decisions
User Comments
Helped me make an informed decision before trying out The Skool Games
Love seeing real user reviews in one place, saves time and provides clarity
Great platform to gauge the overall user sentiment about The Skool Games
Appreciate the authenticity and verification of the reviews shared
Excellent way to get diverse opinions from real users before engaging with The Skool Games
Traction
The platform has gained traction with over 100+ reviews from real users
Growing user base engaging with the reliable review aggregation service
Market Size
The global online gaming market reached $72.3 billion revenue in 2020
$257.2 billion projected revenue by 2025, with a CAGR of 14.3% from 2021 to 2025

SaaS Games

Games, but with your SaaS tools
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Problem
Users struggle to engage with and discover new SaaS products in a traditional directory format.
Lack of excitement and motivation to explore software solutions in a conventional setting.
Solution
Game-based platform where users can discover SaaS products while playing engaging games.
Users can play interactive games that incorporate SaaS tools, offering a fun and innovative way to explore and learn about software solutions.
Customers
Professionals in tech, software enthusiasts, and individuals interested in learning about new SaaS tools.
Tech-savvy individuals seeking a novel and interactive approach to discover and engage with SaaS products.
Unique Features
Gamified approach to SaaS discovery, combining entertainment with software exploration.
Innovative concept of integrating SaaS tools into games to provide a unique user experience.
User Comments
Innovative way to engage with SaaS products, makes exploring software solutions fun.
Enjoyable experience that enhances the traditional SaaS discovery process.
Traction
Currently gaining traction with positive user feedback and increasing engagement.
Growing user base demonstrating interest in gamified SaaS discovery.
Market Size
The global gamification market was valued at approximately $7.98 billion in 2020 and is expected to reach $30.7 billion by 2026.

Watermelon Game

Watermelon Game,Merge the Fruits,Suika Game,Fruit Game
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Problem
Users may have limited options for entertaining and engaging mobile games.
Users might be looking for a game that offers a unique gameplay experience and challenges.
Solution
A mobile game called Watermelon Game/Suika Game/Fruit Game, where players can merge fruits to create the largest watermelon.
Players can enjoy merging matching fruits to grow larger fruits, offering an entertaining and addictive gameplay experience.
Customers
Casual gamers who enjoy puzzle and matching games on their mobile devices.
Anyone looking for a fun and relaxing gaming experience to pass the time.
Unique Features
Innovative concept of merging fruits to grow a watermelon.
Simple gameplay mechanics suitable for all ages.
Addictive gameplay that challenges players to create the largest watermelon.
User Comments
Addictive and fun game to play during leisure time.
Enjoyable merging mechanics that keep players engaged.
Colorful and visually appealing fruit designs.
Great way to relax and unwind while having some entertainment.
Challenging yet rewarding gameplay experience.
Traction
Currently, no specific data found on the traction of the game Watermelon Game.
The product seems to be gaining popularity among casual mobile gamers based on user comments and reviews.
Market Size
Mobile gaming industry was valued at approximately $77.2 billion in 2020, indicating a significant market for casual mobile games like Watermelon Game.
The demand for entertaining and relaxing mobile games is on the rise, contributing to the growth of the market.

Game Library

Control your game library, all games cataloger by platform
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Problem
Gamers struggle to manage and organize their game libraries across different platforms, often losing track of game progress, playtime, and upcoming titles of interest, leading to a cluttered and inefficient gaming experience.
Solution
A digital tool that acts as an all-in-one game cataloger by platform, allowing users to control their game library, track their game progress, playtime, set priorities, wish lists, and customize with more features according to their needs.
Customers
Gamers of all ages and skill levels who play across multiple platforms and are looking for a streamlined way to manage their extensive game libraries.
Unique Features
The ability to catalog games by platform, track game progress and playtime, set game priorities, and maintain a wish list within a centralized system.
User Comments
Users have not provided specific feedback on this platform yet.
Traction
The specific traction for this product is not available as of the latest update.
Market Size
The digital game market size was approximately $159.3 billion in 2020, with a growth projection.