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Onze card game scoring app
 
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Onze card game scoring app

Onze card game scoring, rules, history
2
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Problem
Users manually track scores and rules for the Onze card game using pen and paper or generic note-taking apps, leading to errors, inefficiency, and difficulty managing multi-round gameplay.
Solution
A mobile scoring app that automates calculations, provides real-time tracking, and offers official rules and guides. Core features: automated scoring for 7 rounds and Rummy-style gameplay instructions.
Customers
Card game enthusiasts, social gamers, and hosts of game nights (ages 18–45) seeking structured tools for organized gameplay.
Unique Features
Tailored for Onze’s 7-round Rummy rules, integrates scoring history, and offers official gameplay guides unavailable in generic apps.
User Comments
Simplifies scoring during intense rounds
Eliminates manual errors
Rules reference is handy for new players
Needs offline functionality
Request for multiplayer sync feature
Traction
Launched 2024 on Product Hunt; specific metrics (users, revenue) undisclosed. Founder engagement noted via community-driven updates.
Market Size
The global board games market, including card games, is projected to reach $12 billion by 2026 (Statista, 2023).

Diuwin History Game

Diuwin History Game – Where Your Choices Rewrite History
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Problem
Users learn history through passive methods like textbooks or documentaries, which suffer from lack of engagement and personal involvement in historical events.
Solution
An interactive history-based game where users make AI-driven decisions to alter historical outcomes, e.g., deciding military strategies or political policies to reshape timelines.
Customers
Educators seeking immersive teaching tools
History enthusiasts exploring alternate timelines
Students aged 12-25 preferring gamified learning
Unique Features
AI generates dynamic storylines based on decisions, offering personalized historical scenarios with multiple branching paths and outcomes
User Comments
Makes history feel alive through impactful choices
Educational yet entertaining for teenagers
Wish there were more historical periods covered
Decisions lack complexity for hardcore strategy fans
Replay value through different outcome paths
Traction
Launched 3 months ago with 1.2K Product Hunt upvotes
500+ classroom adoptions globally
Recent Medieval Europe expansion added 15 new scenarios
Market Size
The global serious games market for education is projected to reach $24 billion by 2030 (MarketsandMarkets, 2023)

Mexican Train scoring app

Keep score, learn rules, family game night
3
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Problem
Users manually keep score during Mexican Train domino games using pen/paper or memory, leading to errors and disputes and struggling to learn complex rules.
Solution
A mobile app that automates scoring and provides game rules/guides, allowing users to track scores in real-time and access gameplay tutorials (e.g., setting player counts, auto-calculating penalties).
Customers
Families and board game enthusiasts, particularly parents/grandparents hosting game nights, aged 30-60, who play Mexican Train dominos regularly.
Unique Features
Tailored specifically for Mexican Train dominos with built-in scoring logic, rulebook integration, and tutorials for beginners.
User Comments
Eliminates scorekeeping arguments
Simplifies learning for new players
Perfect for family gatherings
Intuitive interface
Saves time during gameplay
Traction
Launched in 2023, 5k+ downloads (Google Play), featured on ProductHunt with 200+ upvotes, $500 estimated MRR based on $4.99 premium version pricing.
Market Size
The global board games market is $15.2 billion in 2023 (Statista), with family/party games being the fastest-growing segment.

Tonk: Tunk Rummy Card Game

Play game modes, tournaments, mini-games and win big.
5
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Problem
Players currently rely on traditional face-to-face or basic digital platforms to play card games, which limits their ability to engage with different game modes and competitions. Face-to-face play limits interaction to local participants and basic digital platforms may not offer diverse game modes or tournaments.
Solution
A gaming platform that allows users to partake in a fast-paced, exciting card game with family and friends anytime, anywhere. Engage in different game modes, tournaments, and mini-games, offering an immersive experience for both seasoned players and newcomers.
Customers
Casual gamers, card game enthusiasts, social gamers, and families looking for engaging and interactive card-playing experiences both locally and remotely.
Unique Features
The platform supports multiplayer interactions, offering various game modes, tournaments, and mini-games, which enriches the gaming experience beyond traditional card games.
Tonk Multiplayer Card Game can be played anytime and anywhere, enhancing accessibility for players.
The game appeals to both seasoned players and newcomers, broadening its potential user base.
Its digital format allows players to engage with a community, participate in competitions and possibly win rewards, elevating the excitement of the gameplay.
User Comments
Users appreciate the variety of game modes available on the platform.
Many find the setup intuitive and easy to start playing.
Users express enjoyment in experiencing new challenges through tournaments.
Players enjoy the flexibility of playing anytime, anywhere.
There is positive feedback on the social interaction aspect of the game.
Traction
As of now, specific user numbers or financial metrics such as MRR or ARR are not listed. Further research might be needed to find these statistics on platforms like Crunchbase or specific company reports.
Market Size
The online card game market is growing steadily, with the global online gaming industry valued at $173.70 billion in 2021 and expected to reach $246.90 billion by 2027.

CardRules+

Your go-to application for card game rules & score tracking!
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Problem
Card game players often struggle to remember and agree on the rules for different games, which can lead to confusion and disputes. Additionally, they find it cumbersome to manually keep track of scores which detracts from the enjoyment of the game.
Solution
CardRules+ is a mobile application that provides users with access to the rules for popular card games such as Poker, Bridge, Rummy, and more. It features an intuitive scorecard for effortless score tracking, simplifying gameplay and resolving disputes.
Customers
Card game enthusiasts, card game clubs, family and friends who enjoy card games during gatherings, and professional card players
Unique Features
The intuitive scorecard feature for effortless score tracking and a comprehensive database of card game rules.
User Comments
Convenient source of rules.
Score tracking feature is a game-changer.
User-friendly interface.
Supports a variety of card games.
Makes game nights more enjoyable.
Traction
As of now, specific traction details such as number of users or revenue are unavailable.
Market Size
Unavailable

WENGLA - The action card game!

WENGLA - The action card game!
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Problem
Players of traditional card games often face limited strategic depth and global multiplayer engagement, leading to repetitive gameplay and isolated experiences.
Solution
A digital action card game (WENGLA) where users can engage in real-time global multiplayer battles and master strategic card combinations, e.g., competing worldwide and creating unique tactics.
Customers
Competitive gamers and strategy enthusiasts aged 18–35 who regularly play mobile/PC games and seek social interaction.
Unique Features
Combines fast-paced card battles with a global leaderboard system, enabling players to conquer territories and unlock achievements in real time.
User Comments
Addictive gameplay mechanics
Fresh take on strategy card games
Seamless global matchmaking
Rewarding progression system
Visually dynamic card designs
Traction
Launched 2 months ago with 500+ Product Hunt upvotes and 1k+ downloads; active Discord community of 800+ members.
Market Size
The global digital card games market was valued at $1.5 billion in 2020, projected to grow at 14.3% CAGR through 2027 (Grand View Research).

Solitare Game

Solitaire is a classic card game where players aim to move
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Problem
Users previously played Solitaire using physical cards or basic digital versions, facing inconvenience in setup, lack of portability, and limited features.
Solution
A digital Solitaire game (web/mobile app) allowing users to play anytime with easy access, undo options, and customizable themes.
Customers
Casual gamers, older adults, and professionals seeking quick mental breaks during downtime.
Unique Features
Faithful recreation of classic rules with modern UI/UX, daily challenges, and progress tracking.
User Comments
Addictive and nostalgic
Simple to learn
Convenient for short sessions
Lacks multiplayer mode
Needs more game variants
Traction
Newly launched on ProductHunt (exact metrics unspecified), competing in a saturated casual gaming market.
Market Size
The global online gaming market reached $26.14 billion in 2023 (Statista), with card games as a key segment.

Ours Cards

Personalized couple's cards game
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Problem
Users need an engaging way to connect and understand their partners better.
Current solutions lack personalized and thoughtful experiences for couples.
Solution
Web-based platform that generates personalized couple's cards game based on user input and preferences.
Users can answer questions to create a custom cards game and take turns asking each other questions ranging from light-hearted to deeply personal.
Customers
Couples seeking a fun and interactive way to deepen their relationship through meaningful conversations.
Unique Features
Personalized couple's cards game tailored to the users' relationship dynamics and preferences.
User Comments
Great way to spark conversations with my partner.
The questions are thought-provoking and have helped us understand each other better.
Highly recommend for couples looking to bond and have fun.
Traction
Traction data not available.
Market Size
Market size for relationship-building products and services is estimated to be around $1.08 billion.

Tonk: Tunk Rummy Card Game

Play tournaments, mini-games with friends and win big.
1
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Problem
Users currently might face challenges in finding entertaining, competitive online card games that they can easily access and play with friends and family. The traditional card game approach can have accessibility and interaction limitations as they require physical presence and game setup.
Solution
A digital platform for playing the Tonk/Tunk rummy card game, allowing users to play tournaments and mini-games with friends, access features like initial chips, daily bonuses, and a spin wheel.
Customers
Casual card game players, family members looking for shared online entertainment, young adults interested in digital games, and users who enjoy multiplayer and competitive gaming experiences.
Unique Features
The product allows users to play a widely loved card game online with added features such as tournaments, mini-games, and daily bonuses, enhancing both accessibility and user experience.
User Comments
Engaging and fun card game experience.
Easy to play with friends and family online.
Appreciates the reward system of bonuses and spins.
Well-designed platform for casual gaming.
Multiplayer aspect is highly appealing.
Traction
Specific quantitative traction data is unavailable based on the given information. Additional search might be required for precise traction figures.
Market Size
The global online gaming market was valued at $55 billion in 2022 and is expected to grow significantly, indicating a large potential user base for online card games.

Anycards [the first AI Card Game]

cards agains humanity with pictures. AI generated cards
5
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Problem
Users currently play card games like Cards Against Humanity to create funny stories with friends.
Existing card games are limited by the predefined set of cards available.
Solution
AI card game
Players can build funny stories with friends or play in single player mode using AI generated cards
350 AI cards
Customers
Card game enthusiasts interested in innovative game formats
People who enjoy playing games with friends
Casual gamers who like single player modes
Individuals interested in humor and creativity
Unique Features
AI-generated cards providing a unique and dynamic gameplay experience
350 cards that increase replayability and humor potential
Incorporates images, a twist from traditional text-only card games
User Comments
Users appreciate the novelty of AI-generated content
Game is engaging and humorous
Some users desire more diversity in card themes
Single player mode receives positive feedback
Users find it a good party game alternative
Traction
Recently launched on Product Hunt
Gains positive engagement as a novel entertainment product
Specific user/financial metrics are not publicly detailed
Market Size
The card games market size was valued at approximately $6 billion in 2021 and is anticipated to grow due to rising leisure activities and social interactions.