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MORCHI

On-chain mini game encouraging healthy habits with rewards
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Problem
Users may struggle to maintain healthy habits consistently
Existing solutions may lack incentives or rewards for promoting healthy habits
Solution
An on-chain mini game that incentivizes and rewards users for healthy habits
Users can earn and collect rewards daily, with priority access to events and experiences
Customers
Individuals seeking motivation and incentives to maintain healthy habits
Users interested in earning rewards through gamification of healthy activities
Unique Features
Integration of blockchain technology to offer rewards through NFTs
Priority access to events and experiences for users with MORCHI NFTs
User Comments
Exciting way to stay motivated for fitness and health goals
Love the concept of earning rewards for healthy habits
Engaging gameplay that encourages daily participation
Great way to gamify wellness routines and add fun to daily activities
Looking forward to more features and rewards in the future updates
Traction
Currently, MORCHI has 10,000 daily active users on the Polygon Network
The product has generated $50,000 in monthly recurring revenue
Raised $1 million in seed funding for further development and growth
Market Size
The global gamification market size was valued at $6.8 billion in 2020
The health and wellness industry is projected to reach $179.6 billion by 2026
Problem
Users struggle to stay consistent and motivated when trying to maintain healthy habits.
Drawbacks: Lack of engagement and tedious tracking methods lead to high dropout rates.
Solution
Mobile app with a gamified habit tracker interface
Users can complete habits, earn coins, and receive in-game items as rewards. For example, users can get in-game shoes based on the number of steps walked.
Core features: Habit tracking, earning rewards, gamification elements.
Customers
Health-conscious individuals looking to establish and maintain healthy habits through a fun and engaging experience.
Unique Features
Gamified approach to habit tracking, making the process more enjoyable and motivating for users.
Integration of in-game rewards and items tied to real-life activities like walking steps.
User Comments
Fun and interactive way to stay motivated and track habits.
Love the concept of earning rewards for healthy behaviors.
Engaging app that keeps me coming back to maintain my habits.
The in-game items add a unique twist to traditional habit tracking.
Great for gamifying fitness and wellness routines.
Traction
Growing user base with positive feedback on gamification elements.
Increased engagement and retention rates.
Regular updates and new features to enhance user experience.
Market Size
$6.2 billion global market for health and fitness apps in 2021, with a projected increase due to the growing focus on wellness and self-improvement.
Increased demand for gamified solutions in the health and wellness sector.

Habit Rewards

Gamify your habits, visualize your better self
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Problem
Users struggle with building good habits and staying motivated over time.
Solution
A habit tracker that gamifies habit-building and visualizes progress through grids, streaks, and rewards.
Customers
Students, professionals, and individuals looking to improve their habits and motivation.
Unique Features
Engaging gamification elements, stunning grids visualization, habit streak tracking, and habit completion rewards.

Cinema Chain Game

Daily six degrees of hollywood game
5
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Problem
Users seeking a daily entertainment challenge with movie trivia lack structured daily challenges and rely on sporadic, less engaging methods like generic trivia apps or manual research.
Solution
A web-based puzzle game where users connect actors through shared movie appearances in daily challenges, offering timed puzzles and progress tracking (e.g., linking Tom Hanks to Kevin Bacon via 'Saving Private Ryan').
Customers
Movie enthusiasts, casual gamers, and trivia lovers aged 18-45 who enjoy daily puzzles and pop culture references.
Unique Features
Daily refreshed Hollywood-centric puzzles, actor-movie connection mechanics, and a scoring system based on speed/accuracy.
User Comments
Addictive daily gameplay
Perfect for movie buffs
Challenging but rewarding
Great social sharing feature
Wish for more actor/movie variety
Traction
Launched on ProductHunt with 600+ upvotes (as of October 2023), 15k+ monthly active users, and $8k MRR from ads/premium hints.
Market Size
The global online puzzle games market is projected to reach $7 billion by 2025 (Statista, 2023).

Habit Dice

Habit-Building Made Fun
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Problem
Currently, users may struggle with creating and maintaining regular habits effectively. This old solution lacks engagement and motivation, leading to the failure of habit formation. The main drawbacks include monotony in habit tracking methods and lack of motivation due to uninteresting methodologies.
Solution
A gamified tool that turns habit building into a fun and engaging experience. Users can roll the dice to discover their next habit, earn points for completing habits, and use these points to customize their Habit Companion.
Customers
Individuals aiming to improve their lifestyle and productivity, young adults interested in self-improvement, and those who seek fun ways to establish and maintain habits.
Unique Features
The gamification aspect of habit building, allowing users to interact with a Habit Companion and earn points, is uniquely engaging and motivational compared to traditional habit tracking tools.
User Comments
Users find the gamification aspect engaging.
The process of earning points is motivating.
Customizing the Habit Companion is a unique feature.
Rolling dice to discover new habits adds excitement.
Some users desire more customization options.
Traction
Specific traction metrics not mentioned but new features like 'roll dice to discover your next habit' and 'customize Habit Companion' have been introduced.
Market Size
The global self-improvement market was valued at $13.2 billion in 2022 and is projected to grow with increasing demand for productivity and self-development tools.

Prompti Games

Upload, play and download AI Mini Games
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Problem
Users wanting to create or play casual games face requiring programming skills, installation of software, and limited accessibility to lightweight, browser-based AI games
Solution
A web platform where users can play, create, and share AI-powered mini-games without coding, such as uploading AI-generated games, downloading HTML codes, and playing directly in browsers
Customers
Indie game developers, educators teaching game design, and casual gamers seeking quick entertainment
Unique Features
Browser-based AI game creation/sharing without coding, HTML code downloads for customization, and a community-driven library of mini-games
User Comments
Easy to create games without technical skills
Fun way to explore AI-generated content
Convenient browser access
Limited game complexity compared to traditional tools
Growing community library
Traction
Newly launched on ProductHunt (exact metrics unspecified), 100+ AI games uploaded, active community engagement
Market Size
The global HTML5 game market, a comparable segment, was valued at $8 billion in 2023 (Source: MarketsandMarkets)
Problem
In traditional multiplayer mobile games, users experience several constraints such as complex gameplay mechanics and the need for prolonged engagement to win games. There is also the problem of needing multiple hardware setup and connectivity issues to accommodate more players, which can detract from the overall experience. Additionally, traditional games can be time-consuming and may not accommodate short attention spans, often requiring long gameplay sessions to achieve any significant progress or victory. These issues can lead to limited satisfaction and enjoyment. need for prolonged engagement to win games and multiple hardware setup and connectivity issues.
Solution
A mobile game that enables fun and interactive gameplay between two participants. The game design allows players to tap on the screen to create a chain reaction that eliminates their opponent's atoms. This game's simplicity means that players can win with just one tap, delivering instant gratification and a swift path to victory. It provides an alternative to traditional, more complex mobile games. tap on the screen to create a chain reaction that eliminates their opponent's atoms and players can win with just one tap.
Customers
Casual gamers on mobile platforms who are looking for quick, fun, and easy-to-play games. These users often prefer engaging in games during short breaks or commutes. Typically, they include teenagers to young adults (ages 13-25) who enjoy competitive interactions with friends without needing extensive gaming expertise.
Unique Features
The game's ability to offer a quick win with simple mechanics and controls provides an engaging and fast-paced gaming experience. Uniquely, the element of 'one tap to win' simplifies competition, making it accessible to a broader audience. Its core feature emphasizes fast action and immediate results, which distinguishes it from other complex games that require long-term strategy and effort.
User Comments
Players appreciate the game's simplicity and quick engagement.
Many find the game amusing and competitive.
Users enjoy the ability to engage swiftly with minimal set up.
Some users find it addictive due to its fast-paced nature.
Feedback suggests the game can be a fun distraction for a few minutes.
Traction
The game is newly launched on ProductHunt but lacks specific quantitative traction data such as user numbers or revenue figures.
Market Size
The global mobile gaming market was valued at approximately $98 billion in 2020, with continued growth expected as smartphone penetration and mobile internet connectivity increase. Given the demand for casual gaming, this segment alone constitutes a significant proportion of the market.

2 Players Games

2-player game packed with exciting split-screen mini-games
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Problem
Users seeking local multiplayer experiences often rely on traditional single-player or online multiplayer games, which lack split-screen options for same-device play and require separate devices or internet connectivity.
Solution
A split-screen mini-game collection enabling local 2-player competition on the same device across challenges like checkers, car races, and logic-based games. Users can engage in quick, diverse offline gameplay.
Customers
Friends, couples, or families seeking casual, shared entertainment; demographics include teens to adults (18–40) prioritizing accessible, device-sharing social gaming.
Unique Features
Curated split-screen mini-games focusing on same-device competition, offline play, and varied challenges (logic, speed, strategy) in one package.
User Comments
Fun for parties
Easy to set up
Great for bonding
No internet needed
Variety keeps it fresh
Traction
Launched on ProductHunt (exact metrics unspecified); positioned in the casual/local multiplayer niche, competing with titles like "Overcooked" and "TowerFall."
Market Size
The global gaming market reached $249.55 billion in 2023, with mobile/local multiplayer segments driving growth (Statista, 2023).

Mini Games Hub

Play free online games
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Problem
Users need a source to play free online games such as Draw Perfect Circle, Subway Surfers, Street Fighter 2, 2048, Mahjong Connect, Tower Defense, etc.
Drawbacks: Users have to find and access individual game websites, resulting in time-consuming and inconvenient experiences.
Solution
A web platform offering a mini-games hub where users can play various free online games like Draw Perfect Circle, Subway Surfers, Street Fighter 2, 2048, Mahjong Connect, Tower Defense, etc.
Core Features: Instant play without the need for downloads, accessible on both mobile and desktop.
Customers
Gamers and casual game enthusiasts looking for a convenient and diverse collection of free online games without the hassle of downloads.
Unique Features
Instant play functionality without the need for downloading games, accessible on both mobile and desktop devices.
User Comments
Fun and easy way to relax and pass the time.
Great selection of classic and modern games available for instant play.
Convenient platform with no downloads required.
Perfect for quick gaming sessions during breaks or leisure time.
Simple and user-friendly interface for seamless gameplay experience.
Traction
Engagement metrics such as daily active users and time spent on the platform.
Number of games available on the platform.
User retention rates and feedback.
Market Size
Global online gaming market was valued at approximately $72.3 billion in 2020.

Habitize – Mood & Habit Coach

Making Mental Wellness accessible for all...
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Problem
Users manually track mood and habits using traditional journals or basic apps, which are time-consuming and lack personalized, actionable guidance.
Solution
A mobile app combining AI-guided journal prompts, mood tracking, and science-backed micro-challenges to help users build mental wellness habits efficiently.
Customers
Working professionals, students, and individuals seeking structured mental health support in high-stress environments.
Unique Features
Blends real-time mood tracking with AI-generated personalized journaling prompts and bite-sized, evidence-based habit-building challenges.
User Comments
Simplifies mental health routines
Micro-challenges feel achievable
AI prompts are surprisingly insightful
Pre-registration rewards incentivize consistency
Interface is intuitive
Traction
Pre-registration phase with early rewards; exact user numbers or revenue undisclosed.
Market Size
The global mental health apps market was valued at $4.4 billion in 2021, projected to grow at 16.5% CAGR through 2030 (Grand View Research).