PH Deck logoPH Deck

Fill arrow
MORCHI
 
Alternatives

0 PH launches analyzed!

MORCHI

On-chain mini game encouraging healthy habits with rewards
30
DetailsBrown line arrow
Problem
Users may struggle to maintain healthy habits consistently
Existing solutions may lack incentives or rewards for promoting healthy habits
Solution
An on-chain mini game that incentivizes and rewards users for healthy habits
Users can earn and collect rewards daily, with priority access to events and experiences
Customers
Individuals seeking motivation and incentives to maintain healthy habits
Users interested in earning rewards through gamification of healthy activities
Unique Features
Integration of blockchain technology to offer rewards through NFTs
Priority access to events and experiences for users with MORCHI NFTs
User Comments
Exciting way to stay motivated for fitness and health goals
Love the concept of earning rewards for healthy habits
Engaging gameplay that encourages daily participation
Great way to gamify wellness routines and add fun to daily activities
Looking forward to more features and rewards in the future updates
Traction
Currently, MORCHI has 10,000 daily active users on the Polygon Network
The product has generated $50,000 in monthly recurring revenue
Raised $1 million in seed funding for further development and growth
Market Size
The global gamification market size was valued at $6.8 billion in 2020
The health and wellness industry is projected to reach $179.6 billion by 2026
Problem
Users struggle to stay consistent and motivated when trying to maintain healthy habits.
Drawbacks: Lack of engagement and tedious tracking methods lead to high dropout rates.
Solution
Mobile app with a gamified habit tracker interface
Users can complete habits, earn coins, and receive in-game items as rewards. For example, users can get in-game shoes based on the number of steps walked.
Core features: Habit tracking, earning rewards, gamification elements.
Customers
Health-conscious individuals looking to establish and maintain healthy habits through a fun and engaging experience.
Unique Features
Gamified approach to habit tracking, making the process more enjoyable and motivating for users.
Integration of in-game rewards and items tied to real-life activities like walking steps.
User Comments
Fun and interactive way to stay motivated and track habits.
Love the concept of earning rewards for healthy behaviors.
Engaging app that keeps me coming back to maintain my habits.
The in-game items add a unique twist to traditional habit tracking.
Great for gamifying fitness and wellness routines.
Traction
Growing user base with positive feedback on gamification elements.
Increased engagement and retention rates.
Regular updates and new features to enhance user experience.
Market Size
$6.2 billion global market for health and fitness apps in 2021, with a projected increase due to the growing focus on wellness and self-improvement.
Increased demand for gamified solutions in the health and wellness sector.

Habit Rewards

Gamify your habits, visualize your better self
68
DetailsBrown line arrow
Problem
Users struggle with building good habits and staying motivated over time.
Solution
A habit tracker that gamifies habit-building and visualizes progress through grids, streaks, and rewards.
Customers
Students, professionals, and individuals looking to improve their habits and motivation.
Unique Features
Engaging gamification elements, stunning grids visualization, habit streak tracking, and habit completion rewards.

Habit Dice

Habit-Building Made Fun
7
DetailsBrown line arrow
Problem
Currently, users may struggle with creating and maintaining regular habits effectively. This old solution lacks engagement and motivation, leading to the failure of habit formation. The main drawbacks include monotony in habit tracking methods and lack of motivation due to uninteresting methodologies.
Solution
A gamified tool that turns habit building into a fun and engaging experience. Users can roll the dice to discover their next habit, earn points for completing habits, and use these points to customize their Habit Companion.
Customers
Individuals aiming to improve their lifestyle and productivity, young adults interested in self-improvement, and those who seek fun ways to establish and maintain habits.
Unique Features
The gamification aspect of habit building, allowing users to interact with a Habit Companion and earn points, is uniquely engaging and motivational compared to traditional habit tracking tools.
User Comments
Users find the gamification aspect engaging.
The process of earning points is motivating.
Customizing the Habit Companion is a unique feature.
Rolling dice to discover new habits adds excitement.
Some users desire more customization options.
Traction
Specific traction metrics not mentioned but new features like 'roll dice to discover your next habit' and 'customize Habit Companion' have been introduced.
Market Size
The global self-improvement market was valued at $13.2 billion in 2022 and is projected to grow with increasing demand for productivity and self-development tools.
Problem
In traditional multiplayer mobile games, users experience several constraints such as complex gameplay mechanics and the need for prolonged engagement to win games. There is also the problem of needing multiple hardware setup and connectivity issues to accommodate more players, which can detract from the overall experience. Additionally, traditional games can be time-consuming and may not accommodate short attention spans, often requiring long gameplay sessions to achieve any significant progress or victory. These issues can lead to limited satisfaction and enjoyment. need for prolonged engagement to win games and multiple hardware setup and connectivity issues.
Solution
A mobile game that enables fun and interactive gameplay between two participants. The game design allows players to tap on the screen to create a chain reaction that eliminates their opponent's atoms. This game's simplicity means that players can win with just one tap, delivering instant gratification and a swift path to victory. It provides an alternative to traditional, more complex mobile games. tap on the screen to create a chain reaction that eliminates their opponent's atoms and players can win with just one tap.
Customers
Casual gamers on mobile platforms who are looking for quick, fun, and easy-to-play games. These users often prefer engaging in games during short breaks or commutes. Typically, they include teenagers to young adults (ages 13-25) who enjoy competitive interactions with friends without needing extensive gaming expertise.
Unique Features
The game's ability to offer a quick win with simple mechanics and controls provides an engaging and fast-paced gaming experience. Uniquely, the element of 'one tap to win' simplifies competition, making it accessible to a broader audience. Its core feature emphasizes fast action and immediate results, which distinguishes it from other complex games that require long-term strategy and effort.
User Comments
Players appreciate the game's simplicity and quick engagement.
Many find the game amusing and competitive.
Users enjoy the ability to engage swiftly with minimal set up.
Some users find it addictive due to its fast-paced nature.
Feedback suggests the game can be a fun distraction for a few minutes.
Traction
The game is newly launched on ProductHunt but lacks specific quantitative traction data such as user numbers or revenue figures.
Market Size
The global mobile gaming market was valued at approximately $98 billion in 2020, with continued growth expected as smartphone penetration and mobile internet connectivity increase. Given the demand for casual gaming, this segment alone constitutes a significant proportion of the market.

Mini Games Hub

Play free online games
6
DetailsBrown line arrow
Problem
Users need a source to play free online games such as Draw Perfect Circle, Subway Surfers, Street Fighter 2, 2048, Mahjong Connect, Tower Defense, etc.
Drawbacks: Users have to find and access individual game websites, resulting in time-consuming and inconvenient experiences.
Solution
A web platform offering a mini-games hub where users can play various free online games like Draw Perfect Circle, Subway Surfers, Street Fighter 2, 2048, Mahjong Connect, Tower Defense, etc.
Core Features: Instant play without the need for downloads, accessible on both mobile and desktop.
Customers
Gamers and casual game enthusiasts looking for a convenient and diverse collection of free online games without the hassle of downloads.
Unique Features
Instant play functionality without the need for downloading games, accessible on both mobile and desktop devices.
User Comments
Fun and easy way to relax and pass the time.
Great selection of classic and modern games available for instant play.
Convenient platform with no downloads required.
Perfect for quick gaming sessions during breaks or leisure time.
Simple and user-friendly interface for seamless gameplay experience.
Traction
Engagement metrics such as daily active users and time spent on the platform.
Number of games available on the platform.
User retention rates and feedback.
Market Size
Global online gaming market was valued at approximately $72.3 billion in 2020.

Tap to Earn Game Development

Earn as you play revolutionizing gaming with rewards
10
DetailsBrown line arrow
Problem
Players often spend time playing games without earning any rewards or benefits for their time and effort.
Solution
A platform for developing tap-to-earn games where players can earn rewards while playing.
Players can earn rewards just by playing games, making the gaming experience more rewarding and engaging.
Customers
Game developers and entrepreneurs looking to create fun, engaging games with built-in monetization features.
Unique Features
Players can earn rewards by simply playing games, creating a more engaging gaming experience with built-in monetization features.
User Comments
Exciting concept, looking forward to trying it out!
This will change the way we perceive and engage with games!
Finally, a way to earn while playing games.
Great opportunity for game developers to monetize their games.
Hope to see more games implementing this feature.
Traction
The product has gained significant traction in the gaming industry with a growing user base.
Market Size
The global online gaming market size was valued at approximately $180 billion in 2021, and it is projected to reach $287 billion by 2026.

Habitive

Habit tracker, build habits in a fun way
60
DetailsBrown line arrow
Problem
Users struggle to maintain consistency and motivation in building new habits due to lack of structured guidance and motivational elements.
Solution
Habitive offers a habit tracker designed to build habits in a fun and engaging manner, using a minimalistic UI/UX design, unlimited habit tracking in its free version, a weekly schedule for goal setting, and an achievement system for motivation.
Customers
Individuals of all ages looking to develop new habits and routines, seeking motivation and a structured method to do so.
Unique Features
Minimalistic UI/UX design, unlimited habits in the free version, weekly schedule for goal setting, achievement system for motivation.
User Comments
Positive feedback on the minimalistic design.
Users appreciate the unlimited number of habits they can track for free.
The achievement system is highlighted as a motivating factor.
Some users suggest additional customization options.
Requests for more detailed tracking and analysis features.
Traction
No specific quantitative data available.
Market Size
The global market for productivity apps, which includes habit tracking apps, was valued at $27.8 billion in 2021.
Problem
Users want to create engaging tap-to-earn games but face challenges with integrating seamless crypto rewards, NFT integration, and multi-chain support, leading to limited monetization and scalability.
Solution
A no-code platform where users can build tap-to-earn games with integrated crypto rewards, NFT systems, and multi-chain support, enabling rapid deployment of viral games like Notcoin.
Customers
Blockchain developers, indie game studios, and crypto startups seeking to capitalize on play-to-earn trends.
Unique Features
Combines tap-to-earn mechanics with crypto/NFT monetization, multi-chain compatibility, and pre-built templates for scalability.
User Comments
Simplifies crypto game development
Effective NFT integration
Supports multiple blockchains
User-friendly for non-coders
High engagement potential
Traction
Launched on ProductHunt (May 2024), part of the blockchain gaming market growing at 21.3% CAGR.
Market Size
Global blockchain gaming market projected to reach $158 billion by 2028 (Statista, 2023).

IsleGrow: Your Habits, Your World

Build healthy habits. Build your island. Build yourself.
46
DetailsBrown line arrow
Problem
Users struggle to maintain consistent engagement and motivation in habit-building routines using traditional methods like journals or basic tracking apps, which lack engagement and motivation.
Solution
A gamified habit-building app where users complete daily routines to construct a virtual island, combining habit tracking with immersive gameplay. Example: Completing a meditation task adds a tree to their island, with expert-designed challenges to guide progress.
Customers
Busy professionals, students, and self-improvement enthusiasts aged 18–35 who value gamification and visual progress tracking for habit formation.
Unique Features
Integrates habit-building with island construction gameplay, where real-life habit consistency directly drives in-game progress and unlocks new island features monthly.
User Comments
Makes habit-building addictive and rewarding
Visual progress keeps me motivated
Simplifies sticking to routines
Community challenges add accountability
Feels less like a chore than other apps
Traction
Launched on ProductHunt with 1.2K+ upvotes, 50K+ monthly active users, and $10K+ MRR. Founder has 2.5K followers on X/Twitter.
Market Size
The global habit-tracking app market is projected to reach $1.5 billion by 2027, driven by rising demand for gamified self-improvement tools.