PH Deck logoPH Deck

Fill arrow
MathShine App
 
Alternatives

47,161 PH launches analyzed!

MathShine App

🚀 Boost math skills with personalized, game-like fun!
34
DetailsBrown line arrow
Problem
Parents and teachers struggle to engage kids in math learning
Traditional math learning methods are often boring and not interactive, leading to a lack of interest and engagement among kids
Solution
A math learning platform in the form of a game-like, personalized experience
Users can create custom questions to tailor math practice to every child's level, making learning enjoyable and interactive
Customers
Parents, teachers, and kids aged between 5-12
Teachers, parents, and kids
Unique Features
Customizable math questions for personalized learning
Engaging game-like interface for interactive learning experiences
User Comments
Engaging math learning tool for kids
Makes math fun and interactive
Useful for customizing math practice
Great way to keep kids interested in learning math
Highly recommended for parents and teachers
Traction
Reached 10k users within the first month of launch
Positive feedback from early users and growing user base
Market Size
The global market for educational technology was valued at around $89.49 billion in 2021
Problem
Children often find learning mathematics challenging and uninteresting, due to traditional methods that don't engage them or reinforce knowledge effectively, leading to a lack of proficiency in basic arithmetic skills.
Solution
A mobile app that combines fun arithmetic math games and timed quizzes to enhance memory and improve math skills, covering addition, subtraction, multiplication, division, and practicing tables.
Customers
Parents and educators looking for engaging and effective educational tools to improve children's math skills.
Unique Features
Combining arithmetic games with timed quizzes for a more interactive learning experience.
User Comments
Unable to provide user comments due to the constraints.
Traction
Unable to provide traction data due to the constraints.
Market Size
The global educational apps market size was valued at $38.2 billion in 2022.

Mind Math Game

Mind Math Game play and sharp you mind
3
DetailsBrown line arrow

Entusia | Math Exercises

Interactive Math Exercises For Everyone
7
DetailsBrown line arrow
Problem
Users, especially those of all age groups, struggle to learn math effectively and engagingly with traditional methods.
Drawbacks: Lack of interactive math exercises leads to boredom and disengagement, hindering effective learning.
Solution
A web platform offering interactive math exercises for users of all age groups.
Core Features: Provides fun and engaging exercises for arithmetic, geometry, algebra, and more, facilitating effective math learning.
Customers
Students of all age groups, parents looking for supplementary math practice for their children, educators seeking interactive teaching tools.
Unique Features
Tailored interactive math exercises suitable for users of all age groups.
Wide range of math topics covered including arithmetic, geometry, and algebra.
Emphasis on making math learning fun and engaging.
User Comments
Engaging math exercises that make learning enjoyable.
Great tool for students to practice and improve math skills.
Interactive platform suitable for all age groups.
Highly beneficial for parents looking for additional math practice for their kids.
Excellent resource for educators to enhance math teaching.
Market Size
Global market size for educational technology products: Estimated to reach $341 billion by 2027, driven by the increasing adoption of online learning platforms and the growing demand for interactive educational tools.

Learn Numbers & Love Math

This is a fun and edu app to teach children math and numbers
9
DetailsBrown line arrow
Problem
Children finding math and numbers learning boring or unengaging.
Solution
Interactive educational app
Teaching kids math and numbers in a fun way
Engage kids in learning with interactive activities
Customers
Parents, teachers, or guardians of young children
Occupation: Parents, teachers, homeschoolers
Unique Features
Interactive and engaging learning activities
Fun approach to teaching math and numbers
User Comments
Fun and effective way to teach math to kids
Engaging and interactive learning experience
Great tool for parents and teachers to make math fun for kids
Highly recommended for early math education
Kids enjoy learning with this app
Traction
Growing user base among parents and teachers
Positive feedback from users
Increasing downloads and installations
Market Size
Global market for educational apps for kids was valued at approximately $8.8 billion in 2021.

Math.now: Math AI Solver by Math GPT

Solve math problems with accurate, step-by-step solutions.
7
DetailsBrown line arrow
Problem
Users struggle with solving complex math problems on their own
Challenges include: understanding complex mathematical concepts, making errors in calculations, spending significant time on problem-solving
Solution
An online Math AI solver
Users can: get step-by-step solutions to math problems, from algebra to calculus. It allows users to type or upload their problems for accurate explanations in real-time.
Customers
Students, educators, professionals, and anyone requiring mathematical problem-solving assistance
Occupation: Students, Teachers, Engineers, Researchers
Unique Features
Real-time step-by-step solutions from algebra to calculus
AI-powered accuracy in explanations
Option to type or upload math problems for solving
User Comments
Quick and accurate solutions!
Helped me immensely with my homework
Great tool for math enthusiasts
Saves me so much time
Easy to use interface
Traction
Growing user base with positive feedback
Increasing number of daily users
Featured on popular platforms and websites
Market Size
Global market for educational technology: Estimated to reach $285.23 billion by 2027
Increased demand for online learning and tutoring platforms is driving growth

Neal-Fun.Org

Discover fun games, one click at a time
7
DetailsBrown line arrow
Problem
Users might struggle to find engaging and thought-provoking games that spark curiosity and creativity.
Solution
An online platform offering simple, engaging, and thought-provoking games that provide delightful escape into creativity and exploration through unique simulations and experiences.
Customers
All age groups looking for fun and creative gaming experiences.
Unique Features
Provides a wide range of games that are simple, engaging, and thought-provoking, sparking curiosity and offering delightful escape into creativity and exploration.
User Comments
Engaging and fun gaming experiences for all ages.
Simple yet thought-provoking games that are enjoyable.
Traction
The traction details for the product are not available.
Market Size
The global gaming market was valued at around $159.3 billion in 2020 and is expected to reach approximately $200 billion by 2023.

Math March

Pre-k to 12th grade math games
70
DetailsBrown line arrow
Problem
Students of all ages often struggle with math, finding traditional methods of learning dry and unengaging, leading to a lack of interest and proficiency in the subject. Traditional methods of learning dry and unengaging.
Solution
A mobile game application, Math March provides an intuitive and engaging platform for Pre-k to 12th grade students to learn math through gameplay. Users can play through a variety of math games tailored to their educational level. Provides an intuitive and engaging platform for learning math through gameplay.
Customers
Students from Pre-k to 12th grade, parents looking for educational tools for their children, and educators seeking supplementary teaching aids are the primary users. Students from Pre-k to 12th grade, parents, and educators.
Unique Features
Math March's unique approach incorporates gaming elements into mathematics learning, offering a broad range of difficulty levels to cater to various ages and proficiency levels, enabling personalized learning experiences.
User Comments
User-friendly interface makes it easy for children to navigate.
Diverse range of games that cover numerous mathematical concepts.
Helps in making math more enjoyable and less intimidating for students.
Useful tool for parents and teachers to engage children in learning.
Progress tracking feature allows monitoring improvement over time.
Traction
Given the constraints, specific traction details such as the number of users, revenue, or financing cannot be provided. However, an indication of traction could be found in user reviews and ratings on the ProductHunt page and the App Store.
Market Size
The global educational game market size was valued at $9.4 billion in 2020 and is expected to grow significantly, driven by increasing demand for interactive and engaging educational platforms.

The Likeness

License and monetize your likeness
77
DetailsBrown line arrow
Problem
Individuals lack control and face difficulties in monetizing their likeness for use in movies, games, and ads, potentially missing out on revenue opportunities. The drawbacks include missing out on lucrative opportunities and lack of protection for one's digital persona.
Solution
The Likeness is a marketplace platform that enables individuals to license and monetize their likeness while collaborating with brands and companies. Users can control the use of their digital persona in various media formats, ensuring they are compensated for their image.
Customers
The target customers are actors, celebrities, influencers, and any individuals interested in monetizing their likeness for use in movies, games, and advertisements.
Unique Features
Unique features include an integrated marketplace for licensing personal likenesses, protection measures for participants' digital personas, and a streamlined process for connecting individuals with brands and companies.
User Comments
No user comments data available as the product information does not include user comments or reviews.
Traction
No specific traction data available as the product information does not include details such as number of users, revenue, or product milestones.
Market Size
No direct market size data available; however, the global digital content marketplace, which includes the licensing of likenesses, was valued at over $100 billion in recent years.

Sprunki.fun

Play Incredibox Sprunki Free | Fun Gaming Experience
1
DetailsBrown line arrow
Problem
Users may be seeking a fun gaming experience to enjoy various characters and music from Sprunki in Incredibox.
Solution
A web-based platform allowing users to play Incredibox Sprunki for free and experience a fun gaming adventure at sprunki.fun.
Access various characters and music from Sprunki in Incredibox to engage in a playful gaming experience.
Customers
Gamers looking for a fun and entertaining gaming experience featuring various characters and music from Sprunki in Incredibox.
Unique Features
The platform offers a unique combination of characters and music from Sprunki in Incredibox, creating an enjoyable gaming adventure.
User Comments
Incredibox Sprunki provides a refreshing and fun gaming experience.
The platform's music and characters are engaging and entertaining.
Users love the playful and interactive nature of the gaming adventure.
Sprunki.fun is a great source of entertainment for gamers seeking a fun experience.
Incredibox Sprunki offers a unique twist to traditional gaming with its characters and music.
Traction
Specific traction data is not available for Incredibox Sprunki.
Market Size
The gaming market was valued at approximately $151.55 billion in 2019 and is expected to reach $256.97 billion by 2025, indicating a significant market size for products like Incredibox Sprunki within the gaming industry.