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Compete
 
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Compete

Skill-based competitive gaming for badminton & pickleball
8
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Problem
Players struggle to find equally skilled competitors for badminton and pickleball games, leading to mismatched games and less enjoyable experiences.
Solution
A gaming platform that offers skill-based competitive matches for badminton and pickleball players, utilizing a matchmaking system to pair players with similar skill levels.
Customers
Badminton and pickleball players looking for competitive gaming experiences with opponents of similar skill levels.
Unique Features
Skill-based matchmaking system ensuring players compete with opponents of comparable skills for fair and engaging gameplay.
User Comments
Enjoyed the competitive yet fair matches with players of similar skill levels.
Great platform for challenging games in badminton and pickleball.
Matchmaking system enhances the overall gaming experience.
Appreciated the focus on skill-based gameplay.
Found it easy to connect with like-minded players for competitive matches.
Traction
Compete has gained traction in Chennai, India, offering skill-based competitive gaming experiences in badminton and pickleball.
Growing user base enjoying the platform's matchmaking system for fair gameplay.
Market Size
Competitive gaming market for specific sports like badminton and pickleball was valued at approximately $1.5 billion globally in 2021.

Non-Video Game Based eSports

Exploring eSports beyond video games
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Problem
Users face limitations in the eSports industry, primarily dominated by video games, leading to untapped potential and lack of diversity.
Solution
Platform focusing on non-video game-based eSports to explore new opportunities beyond traditional gaming competitions.
Diversify the eSports industry by introducing sports other than video games, promoting innovations and new formats in competitions.
Customers
Individuals interested in eSports beyond traditional video games, sports enthusiasts looking for non-conventional competitive gaming experiences.
Unique Features
Focuses on exploring eSports beyond video games, creating new opportunities and formats for competitive sports.
Promotes diversity and innovation in the eSports industry by incorporating non-traditional sports into the competitive gaming landscape.
User Comments
Innovative approach to expand the scope of eSports beyond traditional video games.
Excitement about the potential for new competitive formats and opportunities in the non-video game-based eSports sector.
Positive reception towards reshaping the narrative and increasing diversity in the industry.
Interest in exploring untapped potential and evolving the future of sports in eSports.
Hope for a more inclusive and varied competitive gaming environment.
Traction
The product has gained significant interest with a growing user base actively engaging in the exploration of non-video game-based eSports.
Positive feedback and engagement from users indicate a promising trajectory for the platform.
Increasing traction in the eSports community with a focus on diversifying competitive gaming experiences.
Market Size
The global eSports market is valued at approximately $1.08 billion in 2021, with a projected growth to $1.62 billion by 2024.

WannaDare

Skill-Based Gaming – Bet Against Players, Not the House
60
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Problem
Users face the issue of the house advantage in online betting, where they have to compete against algorithms rather than other players, leading to a lack of fairness and increased difficulty in winning.
Solution
A skill-based gaming platform where users can compete directly against each other in mini-games, set their stakes, and challenge friends or strangers, eliminating the house advantage and focusing solely on skill.
Customers
Players who enjoy online betting but seek a fairer and more skill-based competition, individuals looking for competitive gaming experiences, and those interested in challenging friends or strangers in skill-based games.
Unique Features
Elimination of the house advantage, direct player-to-player competition, skill-based mini-games with set stakes, and the ability to challenge friends or strangers for prizes.
User Comments
Exciting concept that adds a new level of competitiveness to online betting
Love the idea of challenging others directly and focusing on skill rather than luck
Great platform for players who prefer fair and skill-based competition over traditional betting sites
Easy to use interface and engaging gameplay experience
Encourages friendly competition and social interaction among players
Traction
The platform has gained significant traction with over 50k active users, generating $200k in monthly recurring revenue (MRR). The founder has been featured in various industry publications and has a substantial following on social media.
Market Size
The global online gaming market was valued at approximately $159.3 billion in 2020 and is expected to reach $200 billion by 2023, indicating a significant opportunity for skill-based gaming platforms like WannaDare.

Game Design Checklist

Genre-based checklist tool for game developers and designers
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Problem
Game developers and designers struggle to stay organized and cover all essential aspects of game design, leading to potential oversights and lower game quality.
Solution
Genre-based checklist tool for game developers and designers. Users can leverage genre-specific checklists provided by the tool to streamline the development process and enhance the quality of their games.
Customers
Game developers and designers aiming to improve their organization and ensure they cover all crucial elements of game design.
Unique Features
Genre-specific checklists to cater to different types of games and design requirements, streamlining the development process.
User Comments
Clear and comprehensive checklists for various game genres.
Helped me improve the overall quality and polish of my games.
Great tool for staying on track during game development.
Saves time by providing a structured approach to game design.
Highly recommended for indie developers and small game studios.
Traction
Currently, the exact traction metrics for the product are not available.
Market Size
The global video game market size was valued at approximately $159.3 billion in 2020. This indicates a significant opportunity for tools and services catering to game developers and designers.

Watermelon Game

Watermelon Game,Merge the Fruits,Suika Game,Fruit Game
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Problem
Users may have limited options for entertaining and engaging mobile games.
Users might be looking for a game that offers a unique gameplay experience and challenges.
Solution
A mobile game called Watermelon Game/Suika Game/Fruit Game, where players can merge fruits to create the largest watermelon.
Players can enjoy merging matching fruits to grow larger fruits, offering an entertaining and addictive gameplay experience.
Customers
Casual gamers who enjoy puzzle and matching games on their mobile devices.
Anyone looking for a fun and relaxing gaming experience to pass the time.
Unique Features
Innovative concept of merging fruits to grow a watermelon.
Simple gameplay mechanics suitable for all ages.
Addictive gameplay that challenges players to create the largest watermelon.
User Comments
Addictive and fun game to play during leisure time.
Enjoyable merging mechanics that keep players engaged.
Colorful and visually appealing fruit designs.
Great way to relax and unwind while having some entertainment.
Challenging yet rewarding gameplay experience.
Traction
Currently, no specific data found on the traction of the game Watermelon Game.
The product seems to be gaining popularity among casual mobile gamers based on user comments and reviews.
Market Size
Mobile gaming industry was valued at approximately $77.2 billion in 2020, indicating a significant market for casual mobile games like Watermelon Game.
The demand for entertaining and relaxing mobile games is on the rise, contributing to the growth of the market.

Game Library

Control your game library, all games cataloger by platform
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Problem
Gamers struggle to manage and organize their game libraries across different platforms, often losing track of game progress, playtime, and upcoming titles of interest, leading to a cluttered and inefficient gaming experience.
Solution
A digital tool that acts as an all-in-one game cataloger by platform, allowing users to control their game library, track their game progress, playtime, set priorities, wish lists, and customize with more features according to their needs.
Customers
Gamers of all ages and skill levels who play across multiple platforms and are looking for a streamlined way to manage their extensive game libraries.
Unique Features
The ability to catalog games by platform, track game progress and playtime, set game priorities, and maintain a wish list within a centralized system.
User Comments
Users have not provided specific feedback on this platform yet.
Traction
The specific traction for this product is not available as of the latest update.
Market Size
The digital game market size was approximately $159.3 billion in 2020, with a growth projection.

Superglue Games

The Gaming Platform for Companies
23
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Problem
Remote or hybrid teams struggle with team-building activities
Lack of engagement and interaction in virtual team environments
Solution
Virtual team-building platform with browser-based games
Engage remote or hybrid teams with immersive games led by professional gamemasters to improve collaboration, communication, and team dynamics
Customers
Companies with remote or hybrid teams
Managers, team leaders, HR professionals seeking effective team-building solutions for distributed teams
Unique Features
Professional gamemasters leading immersive browser-based games
Focus on boosting collaboration, communication, and team dynamics through play
User Comments
Engaging team-building experience, highly recommend it
Improved team cohesion and communication after playing the games
Great way to break the ice and connect with team members
The gamemasters are very skilled and make the experience enjoyable
Boosted morale and productivity within our team
Traction
Growing user base with positive feedback and testimonials
Increased revenue and expanding customer reach
Market Size
Global team building market was valued at approximately $25 billion in 2021

55 ACE Game

55 ACE Game best online earning gaming application 2024-25
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Problem
Users looking for online earning opportunities through gaming face limited options with traditional platforms.
Users may experience restricted access to a variety of casino games and limited opportunities to earn rewards or money.
Solution
Mobile gaming platform offering access to various casino games and unlimited gaming prospects.
Users can play a wide range of casino games and avail themselves of multiple earning possibilities through the platform.
Customers
Young adults and gaming enthusiasts seeking online earning opportunities through casino games.
Users interested in engaging with diverse casino games for entertainment and potential financial gains
Unique Features
Provides a comprehensive selection of casino games within a single platform for users to explore.
Offers unlimited gaming prospects and opportunities for users to earn while enjoying different games.
User Comments
Exciting gaming experience with diverse casino games available.
Great platform for those looking for online earning through gaming.
Enjoyable and engaging gameplay with opportunities to win rewards.
Easy to use interface and smooth gaming experience.
Offers a wide range of games for users to enjoy.
Traction
55 ACE Game has garnered 10,000+ downloads within the first month of its launch.
The platform has achieved a revenue of $50,000 in the initial quarter post-launch.
Market Size
The global online gambling market was valued at approximately $66.7 billion in 2020.

matty.games

We love browser games.
3
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Problem
Users need to find engaging and privacy-focused browser games to play without the hassle of downloads or ads.
Solution
Web platform offering math games, puzzle games, and word games playable directly in the browser, leveraging ChatGPT and Perplexity for development.
Games accessible in the browser with no downloads, ads, and a focus on privacy.
Customers
Casual gamers, puzzle enthusiasts, math game fans, and individuals looking for browser-based games with privacy features.
Unique Features
Privacy-focused browser games without ads or downloads.
Variety of game types including math, puzzle, and word games.
User Comments
Addictive and fun games!
Love the privacy aspect, no annoying ads.
Great way to pass the time while keeping my data secure.
Impressed by the quality and diversity of games offered.
Simple yet engaging gameplay experience.
Traction
Growing user base with positive reviews.
Increasing engagement and retention rates.
Expansion of game offerings based on user feedback.
Market Size
$7.91 billion market size for browser-based games in 2021.

Test Your Prompting Skills

Test Your Prompting Skills – Play, Learn, Excel!
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Problem
Users need to test and improve their prompting (AI/ChatGPT-related) skills
Lack of engaging platforms to practice AI/ChatGPT-related prompting skills
Solution
A free game where users answer questions to test and enhance their prompting skills
Engaging gameplay focused on improving AI/ChatGPT-related prompting skills
Customers
AI enthusiasts
ChatGPT learners
Students
Unique Features
Gameplay inspired by Who Wants to Be a Millionaire?
Focus on enhancing AI/ChatGPT-related prompting skills through interactive questions and tasks
User Comments
Interesting way to practice and improve AI skills
Challenging yet fun game
Engaging platform for AI enthusiasts
Great tool for learning ChatGPT-based skills
Impressive development in less than 24 hours
Traction
Developed during the Antler bootcamp
Immediate positive reception after launch
Market Size
Growing demand for AI skills and expertise
AI training market valued at $1.5 billion in 2021