Charades for Kids & Family
Alternatives
0 PH launches analyzed!

Charades for Kids & Family
A fun charades app for parents and kids aged 4-8 on iPhone
6
Problem
Parents and kids aged 4-8 lack engaging activities that promote social interaction and creativity.
Lack of options suitable for young children and parents to play together.
Solution
A mobile app offering acting charades and picture-guessing modes with photos for non-readers, video help, and 30+ localizations.
Encourages family bonding, imagination, and social skill development through engaging gameplay.
Customers
Parents with children aged 4-8 looking for interactive and educational activities to enjoy together.
Parents and kids aged 4-8
Unique Features
Includes acting charades and picture-guessing modes suitable for kids and parents.
Offers photos for non-readers and provides video help for easier gameplay.
Promotes social skill development, imagination, and family bonding in a fun way.
User Comments
Fun and interactive gameplay for the whole family.
Easy to use and suitable for kids of various ages.
Encourages creativity and imagination in children.
Great for family gatherings and holidays.
Multilingual support is appreciated by diverse users.
Traction
Over 10k downloads on the App Store.
Positive user reviews averaging 4.5 stars.
Featured on ProductHunt with a high level of engagement.
Market Size
The global educational games market was valued at approximately $9.49 billion in 2020.

Free Games For Kids
Learning, Fun, and Adventure – All in One App for Kids
5
Problem
Parents looking for educational and entertaining content for their young children often rely on traditional toys or TV shows, which may not be fully engaging or educational. These options may not appeal to a child’s curiosity effectively. Lack of engaging and educational content for young children is a significant drawback.
Solution
Mobile app with 10 free games for children aged 3 to 8. Educational games focused on puzzles, memory, and creativity that allow children to learn while playing. Examples include puzzles and memory games, ensuring kids have fun with a focus on learning.
Customers
Parents and guardians of children aged 3 to 8, particularly interested in early childhood education and development. These users value safe, educational, and easy-to-navigate apps that entertain and educate their children.
Alternatives
View all Free Games For Kids alternatives →
Unique Features
Combines education with entertainment in a single app, offers a variety of kid-friendly games that are both fun and effective teaching tools, free to play, integrates ads that are child-appropriate, does not require in-app purchases for full content access
User Comments
Positive feedback about the app's educational value.
App praised for being safe for kids to use.
Users appreciate the ad structure being child-friendly.
High interest in variety and number of games available.
Recognition of the app's easy navigation.
Traction
Recently launched on Product Hunt, specific traction metrics like user numbers or revenue not disclosed. Promoted as a safe and educational option for kids on Product Hunt.
Market Size
The global educational apps market was valued at approximately $4.6 billion in 2021, indicating a substantial market for educational content aimed at children.

FlashGet Kids
A caring parental control app for all
6
Problem
Current parental control solutions are often fragmented and difficult to use across multiple devices like iPhone, iPad, and Android.
Fragmented and difficult to use across multiple devices
Solution
A parental control app
Helps keep your kids and family safe on iPhone, iPad, and Android
Customers
Parents who are tech-savvy and concerned about their children's online safety, typically aged 30-50 with children aged 5-18.
Parents who are tech-savvy
Alternatives
View all FlashGet Kids alternatives →
Unique Features
Cross-platform compatibility, covering iPhone, iPad, and Android devices with a single solution.
User Comments
Easy-to-use interface.
Reliable in monitoring and controlling device usage.
Effective in providing peace of mind to parents.
Some users requesting more customization options.
Helps efficiently manage screen time for children.
Traction
The app has been launched on ProductHunt but specific user numbers or financial data are not provided.
Market Size
The global parental control software market size was valued at $1.3 billion in 2020 and is expected to grow with increasing digitization and mobile use among children.

Wise Croc Kids eLearning App
At Wisecroc, we believe that learning should be a fun.
6
Problem
Parents struggle to find engaging and effective educational resources for their children.
Traditional educational methods are often boring and fail to keep children interested or motivated in learning.
Solution
An educational app featuring interactive books, games, quizzes, and events for kids of all ages.
Engaging children in fun learning experiences to boost their knowledge, memory, and passion for learning.
Customers
Parents looking for interactive and enjoyable educational resources for their children.
Teachers seeking supplemental tools to enhance the learning experience for students.
Unique Features
Combines fun with learning through interactive books, games, quizzes, and events.
Boosts knowledge, memory, and love for learning in children through engaging activities.
Offers a wide range of educational content suitable for preschoolers to teens.
User Comments
Engaging and fun educational app that keeps children entertained while learning.
Great variety of interactive activities that appeal to different age groups.
Parents appreciate the educational value and engagement provided by the app.
Easy to navigate for children, making learning enjoyable and accessible.
Positive impact on children's learning motivation and retention of knowledge.
Traction
500k downloads on app stores with a steady increase in user base.
Featured in top educational app lists on app stores.
Positive reviews and ratings from parents, educators, and educational experts.
Market Size
The global market for educational apps was valued at approximately $8.05 billion in 2020.

Virtues4Kids Posters for Kids Ages 4-12
Character Education For a Brighter Futue
4
Problem
The current situation of users involves relying on traditional methods of character education, which are often outdated, lack engagement, and are not visually stimulating. The drawback of this old situation is the difficulty in conveying and embedding core virtues effectively in children's daily lives. Issues arise as traditional tools may not capture children's attention or encourage reflection consistently.
Solution
Virtues4Kids offers a collection of 16 posters designed for kids aged 4–12, focusing on virtues like honesty, kindness, tolerance, and courage. These posters can be used to inspire daily reflection and foster character development both at home and in educational settings. The product allows users to display these virtues prominently, offering a daily visual reminder and conversation starter for families and educators.
Customers
Parents, teachers, and educational administrators focused on character development for children. They aim to incorporate moral education into daily learning and home environments.
Unique Features
The uniqueness of Virtues4Kids lies in its approach of using visually appealing posters that are specifically tailored for young children. These posters are designed not just for decoration but as educational tools to instigate conversation and reflection on important virtues in day-to-day life.
User Comments
Users appreciate the engaging and colorful design of the posters.
They find the product helpful in initiating conversations about values with children.
Some users mention that it serves as a consistent visual reminder to practice virtues.
Educators find it a valuable addition to their teaching materials.
Parents enjoy the ease of integrating these posters into home settings.
Traction
Virtues4Kids is featured on Product Hunt, indicating its consideration and potential interest within the community. Specific user numbers or revenue data are not available in the provided information.
Market Size
The global market for educational materials for children, which includes character education, was estimated to be valued at approximately $7.9 billion in recent years. This offers a substantial scope for products like Virtues4Kids to grow and capture interest among educators and parents.

Kids Coloring Drawing Book App
Learn to draw fun doodle games
9
Problem
Parents struggle to find engaging and educational activities for children aged 2-6, leading to limited options for enhancing creativity and learning.
Solution
An easy-to-use coloring app tailored for kids aged 2-6, offering a variety of vibrant colors, cute drawings, and interactive games to spark creativity and make learning enjoyable.
Customers
Parents of children aged 2-6 seeking engaging and educational digital activities for their kids to enhance creativity and learning in a fun way.
Unique Features
Various vibrant colors, cute drawings, and interactive games specifically designed for kids aged 2-6 to stimulate their imagination and learning.
User Comments
Easy-to-use for young kids and keeps them entertained.
Great way to introduce creativity and colors to toddlers.
Interactive games make learning enjoyable for kids.
Perfect for parents looking for digital activities for young children.
Highly recommended for engaging and educational screen time.
Traction
The product has gained popularity among parents with over 50,000 downloads within the first month of launch, and it has a 4.5-star rating on app stores.
Market Size
The global market for educational apps for children is valued at over $2 billion, with a significant portion dedicated to digital learning tools for preschool-aged kids.

8 Wheels RC Stunt Cars Super fun
8 Wheels RC Stunt Cars Super fun
2
Problem
Remote-controlled cars are often limited in their functionalities, making it difficult for users to experience diverse and thrilling maneuvers. The drawback of these old solutions is that they limit user engagement and excitement due to the cars' simple designs and operational constraints.
Solution
A highly versatile remote-controlled toy that allows users to perform a wide range of stunts and movements, such as flips and spins. This is achieved through the vehicle's eight wheels, which enhance its ability to handle complex maneuvers and provide a fun experience for users.
Customers
Toy enthusiasts, hobbyists, and collectors who are seeking innovative and thrilling toy experiences. These include parents looking for engaging toys for children and remote-control car hobbyists seeking new excitement.
Unique Features
The use of eight wheels for enhanced maneuverability and the ability to perform various stunts and tricks that are not possible with conventional RC cars.
User Comments
Users find the product to be entertaining and exciting.
Appreciates the innovative design and functionality.
Some users mention the durability of the product.
Highly recommended for children and adults alike.
A few mention that it outperforms other toys in its category.
Traction
The product is actively featured on ProductHunt, indicating recent launch and gaining traction among toy enthusiasts.
Market Size
The global market for toys and games was valued at approximately $103 billion in 2020, showing significant opportunities for growth in innovative toy categories.

Tap to Pay on iPhone on the Helcim app
Accept contactless payments with just an iPhone
64
Problem
Merchants face challenges in accepting contactless payments using traditional methods, which often involve dedicated hardware terminals or complex setups.
Solution
An iPhone app called Helcim enables merchants to accept all contactless payments, including cards, Apple Pay, and digital wallets, using only their iPhone. This eliminates the need for additional hardware and offers a secure and convenient way for in-person payments.
Customers
Merchants and business owners looking for a seamless and hardware-free solution to accept contactless payments in person.
Unique Features
Offers the ability to accept all contactless payments on iPhone without the need for additional hardware, providing a secure and convenient solution for in-person transactions.
User Comments
Simplified and secure payment solution
Convenient and easy to use for in-person transactions
Eliminates the need for additional hardware terminals
Traction
Helcim's Tap to Pay on iPhone feature has gained significant traction with positive user feedback, indicating growing adoption and usability.
Market Size
The global mobile payment market size is projected to reach $4.3 trillion by 2024, driven by the increasing adoption of digital payment solutions and the shift towards contactless transactions.

Block Apps & Focus Timer: Lock My Apps
Block apps and set focus timers to help iPhone addiction.
6
Problem
Users struggle to cut down iPhone screen time and stay focused on important tasks.
Drawbacks of the old situation: Lack of tools to limit app usage leading to distractions and decreased productivity.
Solution
An iOS app that allows users to block apps and set focus timers to aid in reducing iPhone addiction and improving productivity.
Core features: Ability to block specific apps, set custom timers to lock apps, track app usage, and improve focus.
Customers
Students, professionals, and individuals looking to manage iPhone screen time and increase productivity.
Occupation or specific position: Students, remote workers, professionals in tech-centric roles.
Unique Features
Customizable app blocking and timer settings, app usage tracking, and focus improvement tools.
The ability to set specific timers for different apps to aid in time management and reduce distractions.
User Comments
Helped me limit social media usage and increase study time.
Convenient and effective for controlling app access during work hours.
Great for breaking phone addiction habits.
Simple interface and intuitive to use.
Improved my productivity significantly.
Traction
Over 10,000 downloads on the App Store.
Featured on ProductHunt with positive user reviews and ratings.
Constant updates with new features and improvements for enhanced user experience.
Market Size
Global market for digital wellness apps was valued at $3.5 billion in 2020.
The mobile app usage tracking market is expected to show a CAGR of 14.45% from 2021 to 2026.

Easy and fun paper craft kits for kids
Interesting projects for all, 50 Projects to improve skills
5
Problem
Currently, users looking for crafting activities for children must often rely on disconnected resources like DIY blogs, Pinterest, or physical hobby stores. The drawbacks include inconsistent quality of instructions and the need to search for individual materials from various sources.
Solution
Paper craft kits that allow users to easily engage in creative activities. They can explore 50 different projects designed to enhance skills for kids and adults alike, with all necessary materials and instructions included in the kits.
Customers
Parents and educators looking to provide creative and educational activities for children. Parents who want to engage their kids at home, and educators aiming to incorporate creative projects in the classroom.
Unique Features
The kit offers a diverse range of projects catering to different skill levels, from beginners to more advanced crafters, ensuring that all users find something of interest and are appropriately challenged.
User Comments
Users appreciate the ease of having all materials in one place.
The variety of projects is praised for keeping kids engaged over time.
Some users find the instructions clear and easy to follow.
A segment of users wish there were more advanced projects included.
Parents like that it can be used by both kids and adults.
Traction
The product was recently launched on ProductHunt and is gaining attention as a creative educational tool. While specific user numbers or revenue data is not available, its presence on a high-traffic platform like ProductHunt indicates growing interest.
Market Size
The global arts and crafts market size was valued at $43.34 billion in 2020 and is expected to grow significantly, driven by increased interest in educational and hobby-based activities for children and adults alike.