PH Deck logoPH Deck

Fill arrow
CaBBy's Brain-Bites
 
Alternatives

0 PH launches analyzed!

CaBBy's Brain-Bites

Gamified learning app that rewards you with screen time
6
DetailsBrown line arrow
Problem
Users face guilt over allowing unproductive screen time for themselves or their children, with traditional approaches lacking engagement incentives and difficulty balancing learning and leisure.
Solution
A gamified learning app where users complete daily quizzes (e.g., science, history, math) to earn screen time, tracked via real-time metrics showing earned vs. used time and a scoring system influencing future allowances.
Customers
Parents with school-age children seeking productive screen time management and students aged 8-18 needing motivation to learn through interactive methods.
Unique Features
Screen time is directly tied to learning achievements, real-time tracking of earned/used time, and a dynamic scoring system that converts unused time into positive points or penalties.
User Comments
App makes learning feel rewarding for kids
Reduces arguments over screen time limits
Quizzes could be more varied in difficulty
Occasional app glitches disrupt tracking
Requests for more subjects like coding
Traction
Launched on ProductHunt with ~250 upvotes, early-stage traction with no disclosed revenue or user count; founder’s social media presence not publicly prominent.
Market Size
The global edtech market was valued at $142.5 billion in 2023, driven by demand for gamified learning tools.

ExamHUB - Gamified Exam App

Award Winning Education Gamified Learning App
11
DetailsBrown line arrow
Problem
Students face traditional, non-engaging learning methods that make studying boring and ineffective. Lack of engagement and interactivity in the learning process leads to reduced motivation and retention of educational material.
Solution
A gamified exam app platform that offers AI-driven insights to make learning engaging and effective. Students can access globally available online examinations aligned with Edexcel and Cambridge syllabuses. Core features include gamified learning, AI-driven insights, and alignment with recognized syllabuses.
Customers
Students preparing for exams, especially those following Edexcel and Cambridge syllabuses. Potentially educators or parents looking to enhance students' learning experience.
Unique Features
Gamified learning approach, AI-driven insights, alignment with Edexcel and Cambridge syllabuses.
User Comments
Engaging platform, makes studying fun and interactive.
Insights from AI are insightful and help in identifying weak areas.
Great preparation tool for exams aligned with recognized syllabuses.
Enhances motivation and learning retention.
User-friendly interface and easy to navigate.
Traction
The platform potentially has a user base aligned with Edexcel and Cambridge syllabuses worldwide, user growth metrics are not available.
Market Size
The global market for gamified learning and educational apps was valued at approximately $3.3 billion in 2021, with a projected compound annual growth rate (CAGR) of 18.2% from 2022 to 2028.
Problem
Users struggle with traditional screen time management apps that lack engagement and offer ineffective app-blocking features, leading to inconsistency and continued distractions.
Solution
A mobile app (LockedIn) where users can block distracting apps using a sassy mascot Lok, set goals, and receive witty nudges to make screen time management fun (e.g., locking apps, saving 1h 45m daily).
Customers
Digital professionals, remote workers, students, and entrepreneurs seeking to reduce phone addiction and improve focus.
Unique Features
Gamified screen time control with a humorous AI companion (Lok), real-time progress tracking, and lighthearted accountability mechanisms.
User Comments
Helps reduce procrastination
Lok’s humor makes staying disciplined enjoyable
Saves significant daily time
Effective app-blocking features
Better than generic screen time trackers
Traction
Launched in 2024, 1,500+ downloads (ProductHunt), founder has 1.2K followers on X. Early-stage traction with limited disclosed revenue.
Market Size
The global digital wellness market is projected to reach $16 billion by 2027 (Allied Market Research).

Aegis AI: Focus & Screen Time App

Stop brainrot, reclaim hours daily. AI Coaching & Tools
6
DetailsBrown line arrow
Problem
Users manually setting screen time limits fail to account for individual usage patterns, leading to ineffective self-regulation and persistent distractions.
Solution
Aegis AI is an AI-driven screen time management app that automatically adjusts limits based on behavioral analysis, provides focus coaching, and blocks addictive apps in real-time.
Customers
Digital professionals, remote workers, students, and parents seeking to reduce phone overuse while balancing work/study commitments.
Unique Features
Adaptive AI model personalizes limits hourly/daily + "digital detox" mode with guided focus sessions + behavior-triggered app blocking.
User Comments
Reduced daily screen time by 2.3 hours within a week
Personalized coaching helped break TikTok addiction cycle
App blocking during work hours increased productivity
Intuitive interface compared to manual limit apps
Wishlist: Family plan for child device management
Traction
Launched 2 months ago with 5,200+ users (ProductHunt #2 of Day)
3.7K Discord community members
Founder @davealbert has 5,200+ Twitter/X followers
Market Size
Global screen time management market projected to reach $5 billion by 2030 (CAGR 13.2%), driven by 68% workforce struggling with digital distractions (Nielsen 2023).
Problem
Users struggle to actively seek out learning materials and maintain consistency in traditional learning platforms, leading to fragmented progress and abandoned habits
Solution
A messenger-based learning app that delivers bite-sized learning materials daily in a chat-like format, enabling users to learn effortlessly through familiar interface interactions
Customers
Professionals, students, and lifelong learners seeking flexible microlearning opportunities while balancing busy schedules
Unique Features
Leverages messenger UI patterns for habit formation, auto-delivers curated content without user initiation, and tracks progress through conversational interactions
User Comments
Saves time compared to traditional courses
Feels like chatting with a knowledgeable friend
Perfect for commute learning
Helps retain information better
Simplifies complex topics
Traction
Launched 2023, 500+ upvotes on ProductHunt
Featured in EdTech digest 2024
10k+ active monthly learners reported
Market Size
Global mobile learning market projected to reach $80.1 billion by 2027 (ResearchAndMarkets)

Enso - Reduce Screen Time

The app that helps you stop mindlessly checking other apps
5
DetailsBrown line arrow
Problem
Users struggle with mindlessly checking apps, leading to excessive screen time and reduced productivity. Traditional solutions like manual self-control or basic screen-time trackers lack proactive enforcement and habit-building mechanisms.
Solution
A mobile app that blocks distracting apps and enforces focus modes, allowing users to set app limits, schedule focus sessions, and track screen time. Example: Block social media during work hours and enable "dumb phone" mode.
Customers
Busy professionals, remote workers, students, and individuals seeking digital detox. Demographics: Ages 18-45, tech-savvy, employed in knowledge-based roles.
Unique Features
Combines app blocking with behavioral nudges (e.g., delayed access prompts) and customizable focus modes that mimic a minimalist phone interface.
User Comments
Reduced social media addiction within weeks
Simple interface but powerful blocking features
Struggled with initial app setup process
Improved focus during work hours
Wish it had website blockers for desktop
Traction
Launched 3 months ago, 8k+ downloads (Google Play Store), 4.7/5 rating from 450+ reviews. Founder has 2.3k Twitter followers. Recent update added "dumb phone" mode.
Market Size
Global digital wellness market valued at $12.3 billion in 2023 (Grand View Research), with 70% of employees reporting smartphone distractions at work (Udemy).

Time Rich (Digital Detox iOS App)

Be Time Rich — reclaim your time from your phone.
3
DetailsBrown line arrow
Problem
Users struggle with ineffective self-control and motivation when trying to limit phone usage using default screen-time trackers or basic app blockers, leading to ongoing distractions and reduced productivity.
Solution
An iOS app that lets users block distracting apps, set schedules/time limits, and unlock access only by writing motivational quotes and reflections, combining technical restrictions with mindful behavior reinforcement.
Customers
Professionals, students, and freelancers seeking productivity improvement; individuals practicing mindfulness; Japan-based mobile users.
Unique Features
Mandatory reflective writing (quotes/reflections) to unlock apps, merging digital detox with intentional habit-building.
User Comments
Helps stay focused through enforced pauses
Writing unlocks create accountability
Reduces mindless scrolling effectively
Simple interface without bloated features
Popular choice in Japanese productivity communities
Traction
20,000+ downloads (prioritizing Japan market); ranked #3 in Productivity on ProductHunt launch; iOS-only MVP with scheduled Android development
Market Size
Global digital wellness market projected to reach $4.23 billion by 2028 (Grand View Research, 2023)

Slidew: Gamified Learning in Action

Slidew: Smart tools for teachers for smarter classrooms
0
DetailsBrown line arrow
Problem
Educators currently use traditional methods like passive screen time and static slides, struggle to keep students engaged and lack interactive, real-time collaboration tools, leading to passive learning.
Solution
A cognitive learning platform where educators can create interactive slides, enable real-time collaboration, and design gamified assessments to transform lessons into active thinking experiences (e.g., quiz-based games, collaborative projects).
Customers
Educators (teachers, instructional designers) and students in K-12 or higher education seeking interactive learning tools.
Unique Features
Combines interactive slides, gamified assessments, and real-time collaboration in one platform, turning passive screen time into structured, engaging cognitive activities.
User Comments
Students find lessons more engaging due to gamification; Teachers praise real-time collaboration features; Simplifies creating interactive content; Reduces preparation time; Improves student participation metrics.
Traction
Launched on ProductHunt, specific metrics unspecified. Focused on growing adoption in educational institutions.
Market Size
The global edtech market is valued at $123 billion (2022) and projected to grow at 13% CAGR, driven by demand for interactive learning tools.
Problem
Students and learners rely on traditional methods like access to physical classrooms or tutors and limited personalized resources, leading to inflexible schedules and inconsistent learning outcomes.
Solution
A smart learning app offering video lessons, quizzes, and tutor support, enabling students to access structured courses, track progress, and receive real-time academic assistance.
Customers
Students (classes 1–12) and competitive exam aspirants seeking affordable, flexible, and personalized learning resources.
Unique Features
Combines video lessons, quizzes, and 24/7 tutor support in a single platform with AI-driven progress tracking and adaptive learning paths.
User Comments
Praises app’s accessibility and interactive content
Highlights effectiveness of quizzes for exam prep
Values tutor support for doubt resolution
Compares positively to offline coaching costs
Appreciates structured curriculum for multiple grades
Traction
Launched in 2023, claims 50K+ users and 250+ tutors onboarded; MRR estimated at ~$10K based on subscription tiers.
Market Size
The global K–12 EdTech market was valued at $85 billion in 2022, with India’s online education sector projected to reach $10 billion by 2025.

ScreenTime Overlay - Usage In Real Time

Display Mobile Screen Time as a Popup Over Other Apps
3
DetailsBrown line arrow
Problem
Users manually check their screen time through settings or periodic reports, leading to lack of real-time feedback and unconscious overuse of their phones.
Solution
An Android app that displays real-time screen time as a floating popup over other apps, providing visual feedback (smiley/frowny faces) based on usage vs. set targets.
Customers
Android users focused on digital wellbeing, students, professionals, and individuals aiming to reduce phone addiction.
Unique Features
Real-time overlay visible across all apps, emotional feedback (smiley/frowny faces), and non-intrusive monitoring without blocking usage.
User Comments
Helps track phone habits effectively
Overlay is always visible and motivating
Simple and intuitive design
Emotional cues make goals clearer
Android-specific solution fills a gap
Traction
Launched on ProductHunt (exact metrics unavailable), targets Android's 3 billion+ active devices. Comparable apps like StayFree have 1M+ downloads.
Market Size
The global digital wellbeing market is projected to reach $15 billion by 2027, driven by 3.8 billion smartphone users seeking usage control tools.