CaBBy's Brain-Bites
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CaBBy's Brain-Bites
Gamified learning app that rewards you with screen time
6
Problem
Users face guilt over allowing unproductive screen time for themselves or their children, with traditional approaches lacking engagement incentives and difficulty balancing learning and leisure.
Solution
A gamified learning app where users complete daily quizzes (e.g., science, history, math) to earn screen time, tracked via real-time metrics showing earned vs. used time and a scoring system influencing future allowances.
Customers
Parents with school-age children seeking productive screen time management and students aged 8-18 needing motivation to learn through interactive methods.
Alternatives
Unique Features
Screen time is directly tied to learning achievements, real-time tracking of earned/used time, and a dynamic scoring system that converts unused time into positive points or penalties.
User Comments
App makes learning feel rewarding for kids
Reduces arguments over screen time limits
Quizzes could be more varied in difficulty
Occasional app glitches disrupt tracking
Requests for more subjects like coding
Traction
Launched on ProductHunt with ~250 upvotes, early-stage traction with no disclosed revenue or user count; founder’s social media presence not publicly prominent.
Market Size
The global edtech market was valued at $142.5 billion in 2023, driven by demand for gamified learning tools.

Walk Yo Unlock Screen Time
Complete Steps Get Screen Time
8
Problem
Users struggle to manage screen time and reduce sedentary behavior manually, leading to inconsistent focus, poor habit formation, and lack of motivation
Solution
A mobile app that combines fitness tracking with screen time management, enabling users to lock distracting apps and unlock access by meeting step goals (e.g., 5,000 steps = 30 minutes of Instagram)
Customers
Professionals, students, and remote workers seeking productivity boosts while staying active; fitness enthusiasts prioritizing holistic health
Unique Features
Gamified step-based app unlocking, customizable daily step targets, milestone rewards (e.g., tiered app access), and distraction-blocking mechanisms
User Comments
Makes screen time feel earned
Motivates walking breaks during work
Simplifies habit-building
Reduces procrastination guilt
Balances fitness and tech use
Traction
Launched 2023 with 1,000+ Product Hunt upvotes
200+ active users
No disclosed revenue; free app with upcoming premium features
Market Size
Global fitness app market valued at $1.5 billion in 2023, with screen time management tools growing at 18% CAGR

ExamHUB - Gamified Exam App
Award Winning Education Gamified Learning App
11
Problem
Students face traditional, non-engaging learning methods that make studying boring and ineffective. Lack of engagement and interactivity in the learning process leads to reduced motivation and retention of educational material.
Solution
A gamified exam app platform that offers AI-driven insights to make learning engaging and effective. Students can access globally available online examinations aligned with Edexcel and Cambridge syllabuses. Core features include gamified learning, AI-driven insights, and alignment with recognized syllabuses.
Customers
Students preparing for exams, especially those following Edexcel and Cambridge syllabuses. Potentially educators or parents looking to enhance students' learning experience.
Unique Features
Gamified learning approach, AI-driven insights, alignment with Edexcel and Cambridge syllabuses.
User Comments
Engaging platform, makes studying fun and interactive.
Insights from AI are insightful and help in identifying weak areas.
Great preparation tool for exams aligned with recognized syllabuses.
Enhances motivation and learning retention.
User-friendly interface and easy to navigate.
Traction
The platform potentially has a user base aligned with Edexcel and Cambridge syllabuses worldwide, user growth metrics are not available.
Market Size
The global market for gamified learning and educational apps was valued at approximately $3.3 billion in 2021, with a projected compound annual growth rate (CAGR) of 18.2% from 2022 to 2028.

LockedIn: Screen Time Control
Screen time management made fun.
28
Problem
Users struggle with traditional screen time management apps that lack engagement and offer ineffective app-blocking features, leading to inconsistency and continued distractions.
Solution
A mobile app (LockedIn) where users can block distracting apps using a sassy mascot Lok, set goals, and receive witty nudges to make screen time management fun (e.g., locking apps, saving 1h 45m daily).
Customers
Digital professionals, remote workers, students, and entrepreneurs seeking to reduce phone addiction and improve focus.
Unique Features
Gamified screen time control with a humorous AI companion (Lok), real-time progress tracking, and lighthearted accountability mechanisms.
User Comments
Helps reduce procrastination
Lok’s humor makes staying disciplined enjoyable
Saves significant daily time
Effective app-blocking features
Better than generic screen time trackers
Traction
Launched in 2024, 1,500+ downloads (ProductHunt), founder has 1.2K followers on X. Early-stage traction with limited disclosed revenue.
Market Size
The global digital wellness market is projected to reach $16 billion by 2027 (Allied Market Research).

Aegis AI: Focus & Screen Time App
Stop brainrot, reclaim hours daily. AI Coaching & Tools
6
Problem
Users manually setting screen time limits fail to account for individual usage patterns, leading to ineffective self-regulation and persistent distractions.
Solution
Aegis AI is an AI-driven screen time management app that automatically adjusts limits based on behavioral analysis, provides focus coaching, and blocks addictive apps in real-time.
Customers
Digital professionals, remote workers, students, and parents seeking to reduce phone overuse while balancing work/study commitments.
Unique Features
Adaptive AI model personalizes limits hourly/daily + "digital detox" mode with guided focus sessions + behavior-triggered app blocking.
User Comments
Reduced daily screen time by 2.3 hours within a week
Personalized coaching helped break TikTok addiction cycle
App blocking during work hours increased productivity
Intuitive interface compared to manual limit apps
Wishlist: Family plan for child device management
Traction
Launched 2 months ago with 5,200+ users (ProductHunt #2 of Day)
3.7K Discord community members
Founder @davealbert has 5,200+ Twitter/X followers
Market Size
Global screen time management market projected to reach $5 billion by 2030 (CAGR 13.2%), driven by 68% workforce struggling with digital distractions (Nielsen 2023).

Libre: Learning Delivery App
Messenger-based learning app
4
Problem
Users struggle to actively seek out learning materials and maintain consistency in traditional learning platforms, leading to fragmented progress and abandoned habits
Solution
A messenger-based learning app that delivers bite-sized learning materials daily in a chat-like format, enabling users to learn effortlessly through familiar interface interactions
Customers
Professionals, students, and lifelong learners seeking flexible microlearning opportunities while balancing busy schedules
Unique Features
Leverages messenger UI patterns for habit formation, auto-delivers curated content without user initiation, and tracks progress through conversational interactions
User Comments
Saves time compared to traditional courses
Feels like chatting with a knowledgeable friend
Perfect for commute learning
Helps retain information better
Simplifies complex topics
Traction
Launched 2023, 500+ upvotes on ProductHunt
Featured in EdTech digest 2024
10k+ active monthly learners reported
Market Size
Global mobile learning market projected to reach $80.1 billion by 2027 (ResearchAndMarkets)

Enso - Reduce Screen Time
The app that helps you stop mindlessly checking other apps
5
Problem
Users struggle with mindlessly checking apps, leading to excessive screen time and reduced productivity. Traditional solutions like manual self-control or basic screen-time trackers lack proactive enforcement and habit-building mechanisms.
Solution
A mobile app that blocks distracting apps and enforces focus modes, allowing users to set app limits, schedule focus sessions, and track screen time. Example: Block social media during work hours and enable "dumb phone" mode.
Customers
Busy professionals, remote workers, students, and individuals seeking digital detox. Demographics: Ages 18-45, tech-savvy, employed in knowledge-based roles.
Unique Features
Combines app blocking with behavioral nudges (e.g., delayed access prompts) and customizable focus modes that mimic a minimalist phone interface.
User Comments
Reduced social media addiction within weeks
Simple interface but powerful blocking features
Struggled with initial app setup process
Improved focus during work hours
Wish it had website blockers for desktop
Traction
Launched 3 months ago, 8k+ downloads (Google Play Store), 4.7/5 rating from 450+ reviews. Founder has 2.3k Twitter followers. Recent update added "dumb phone" mode.
Market Size
Global digital wellness market valued at $12.3 billion in 2023 (Grand View Research), with 70% of employees reporting smartphone distractions at work (Udemy).

SULH - Screen Time & App Blocker
Simple parental control & screen time management
2
Problem
Users struggle with managing screen time for children using traditional parental control apps that abruptly cut off access without warnings, causing frustration and risk of losing game progress/data
Solution
Parental control app that enables gradual screen time management with warnings and preserves game progress. Users set limits, receive alerts, and track usage via a family dashboard.
Customers
Parents with young children seeking balanced tech guidance
Adults seeking digital discipline for self-control
Unique Features
5-minute warning system before access cutoff
Game progress protection during interruptions
Offline functionality with no message/location tracking
User Comments
Appreciates the respectful warning system instead of sudden locks
Likes game progress preservation to avoid meltdowns
Values privacy-first approach for family trust
Praises multi-device sync in V2 update
Finds family dashboard useful for insights
Traction
Launched V2.0 with multi-device sync (2023)
Family dashboard and achievements features added
Built by Istanbul-based team
Founder has 980 X followers
Market Size
Global parental control software market projected to reach $2.5 billion by 2027 (MarketsandMarkets)

Piczio - Social Media Apps to Learn Earn
Learn, earn & make friends. Connect & get rewarded on Piczio
2
Problem
Users rely on fragmented platforms for social interaction, learning, and earning, leading to inefficient multitasking and lack of integrated rewards
Solution
A social media app that integrates content sharing, skill-building challenges, and reward mechanisms, allowing users to post content, join learning communities, and earn points/crypto via engagement (e.g., completing photography tutorials to unlock rewards)
Customers
Content creators, lifelong learners, and crypto-curious individuals aged 18-35 who value gamified experiences
Unique Features
Combines TikTok-style feeds with Skillshare-like courses and blockchain rewards in a single platform
User Comments
Helps me monetize my photography hobby
Better than Instagram for niche skills
Earned $50 in crypto last month
Challenges keep me engaged daily
Beginner-friendly crypto integration
Traction
10,000+ global users as of 2024 launch
Featured in ProductHunt's Top 10 Social Apps weekly ranking
Market Size
Global social media market valued at $231 billion in 2024 (Statista), with blockchain social apps projected to capture 15% growth

Time Rich (Digital Detox iOS App)
Be Time Rich — reclaim your time from your phone.
3
Problem
Users struggle with ineffective self-control and motivation when trying to limit phone usage using default screen-time trackers or basic app blockers, leading to ongoing distractions and reduced productivity.
Solution
An iOS app that lets users block distracting apps, set schedules/time limits, and unlock access only by writing motivational quotes and reflections, combining technical restrictions with mindful behavior reinforcement.
Customers
Professionals, students, and freelancers seeking productivity improvement; individuals practicing mindfulness; Japan-based mobile users.
Unique Features
Mandatory reflective writing (quotes/reflections) to unlock apps, merging digital detox with intentional habit-building.
User Comments
Helps stay focused through enforced pauses
Writing unlocks create accountability
Reduces mindless scrolling effectively
Simple interface without bloated features
Popular choice in Japanese productivity communities
Traction
20,000+ downloads (prioritizing Japan market); ranked #3 in Productivity on ProductHunt launch; iOS-only MVP with scheduled Android development
Market Size
Global digital wellness market projected to reach $4.23 billion by 2028 (Grand View Research, 2023)